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  1. #101
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I just leveled them all up (Working on last classes) so I can repair them myself. Much cheaper that way...I know not everyone has time to blow on doing that but it is the only thing I could think of >_< Most people wanna log in and play (I dont blame them..that is why they are on a MMO in the first place lol)

    Also

    I agree with the OP, to my own surprise. Everyone goes on and on about how necessary the repair system is for crafting classes. But I've yet to see any MMO where that was the case. FFXI did not even have a durability system, and had the most profitable crafting systems I've ever seen in an MMO. There are better ways to do it and history is our proof.
    This. Crafting usually makes some pretty badass stuff. They could always have materials for the best gear drop from bosses..that way crafting would be plenty useful still. As a crafter I would much more like to focus on being able to make friends "elite" gear vs "oh ya I can repair that for you np"
    (0)

  2. #102
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    be happy that you havent played other several MMorpgs, where you can drop your weapons after death (Lineage II) or your item got permanently destroyed after repairing it hundreds of times (DAOC)
    (0)

  3. #103
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    rofl I remember killing red people in L2 and their stuff dropping. Managed to get some really nice gear from the evil PK'ers haha...but you only dropped it if you would go and kill people who didn't fight back...a somewhat fitting punishment :3

    The thing in DAOC though sounds ridiculous >.>;
    (0)

  4. #104
    Player
    Templeton's Avatar
    Join Date
    Jul 2012
    Posts
    20
    Character
    Alberic Templeton
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I will admit the repair mechanic can be annoying but i have learned to live with it all i need is to mine the dark matter and level up my crafting and im set used to be MUCH worse when you needed specific mats to repairs stuff instead of a all purpose fix it all rock.
    (0)

  5. #105
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by atomicdeath View Post
    This stuff has got to stop. It is in the way of me and fun on my day off. Standing around in Ul'dah waiting...

    no I aint paying 5000 per item for 99%.

    I know there are people that like the system. I hate it, and it will likely make me quit sooner rather than later.
    You're asking for the wrong thing. Ask for them to make repair costs scale with gear damage. Repairing a 0% item to 99% should cost 5000 gil. Repairing an item from 50% to 99% should not cost 5000 gil. And repairing an item from 80% to 99% should definitely not cost 5000 gil. Repair costs need to scale, in short. I made the habit of always repairing in town in other MMOs with repair systems. This one is so bare bones and so lopsidedly in favor of crafters it isn't even funny.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #106
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Eliseus View Post
    I can say the same thing, read my comment again, you make it like I'm accusing you of something. See what I did there? You said you like it, I called BS. Would you like me to reread what you said again or?
    Sure you can repeat your sarcasm laden post as much as you wish. You wanted to take some of the things you or perhaps others dislike about the system, and lay them on me as if it was something I loved to do. Shall I quote your post here again? I'll do it anyways.

    "I call BS that you really enjoy the repairing system. I mean I guess I understand, there is nothing better then scrolling through your inv spending tons of time repairing your own gear, or sitting in town hunting down people to repair or waiting for someone to need it. That really does sound like the best thing ever."

    I like having a semi realistic gear degradation/repair system. I never said it couldn't be tweaked a little, which 2.0 will likely do. So I repeat, I LIKE having a realistic or semi realistic repair system. I never said I like scrolling my inventory, or having someone else repair... in fact it happens rarely enough that the time it takes is barely anything. These things you claim I enjoy, are merely things I accept as part of a system I like having in this type of game. It's not straight black and white.
    (1)

  7. #107
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Repairs can stay if they make it a no-hassle system.

    a) Let all DoH repair all things given the appropriate level. We're halfway there with dark matter. Suspend your disbelief a little more. Hell, make a quest/key item out of it. This is what most blew my mind from the last player poll results: by a wide margin, people preferred not to make something as mundane as repairs more convenient.

    b) Let me repair everything in my inventory and on my person instantly, at the touch of a button. I shouldn't have to strip myself bare, then swap to the right class, then repair each item individually, then swap to the next class, and so on. As it is now, other people can "repair all" the gear I'm wearing. How wonderful if I could do that myself.
    (1)

  8. #108
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Gramul View Post
    Can I ask the real purpose of this system at this point?
    It's not an effective gil sink (I've still got tons from everyday levequests), you have to stop what you're doing to go get it repaired (admittedly, it's not as bad as it one was), it's not an effective deterrent to death, and it's just plain annoying.
    As it is, it just wastes everyone's time and I don't see the point of having it.
    The point of a gil sink no matter how minor it is isn't to drain mass amount of money from the economy, it is used to alleviate some of the currency from the market. It also depends on the size of the gil sink etc, also it takes what a total of 30 seconds to repair all your gear? and there are so many places to repair now finding nearby isn't an issue.
    So it doesn't really waste barely any time at all and it serves the purpose it was intended for. I go to the merchant more than I get my stuff repaired by players because I find it faster especially if I am out in the field.

    Only way I would like to see it removed is if they either come out with a better system or a better death penalty (one I don't lose exp when I die).


    Quote Originally Posted by Almalexia View Post
    Repairs can stay if they make it a no-hassle system.

    a) Let all DoH repair all things given the appropriate level. We're halfway there with dark matter. Suspend your disbelief a little more. Hell, make a quest/key item out of it. This is what most blew my mind from the last player poll results: by a wide margin, people preferred not to make something as mundane as repairs more convenient.

    b) Let me repair everything in my inventory and on my person instantly, at the touch of a button. I shouldn't have to strip myself bare, then swap to the right class, then repair each item individually, then swap to the next class, and so on. As it is now, other people can "repair all" the gear I'm wearing. How wonderful if I could do that myself.
    You are hitting a lot closer to home with how it should be. I also voted to let all do repairs and was really surprised that people didn't want to make repairs easier. Though the reason why is they want to make themselves feel validated because they leveled all crafting classes and some just to do repairs, they don't think it is fair. Perhaps they could make a key item like you said where you have to obtain it from doing crafting quests on other classes which allow you to learn how to repair all items as any DoH class.
    (0)
    Last edited by Dargoth_Draconia; 07-10-2012 at 05:03 AM.

  9. #109
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Almalexia View Post
    Repairs can stay if they make it a no-hassle system.

    a) Let all DoH repair all things given the appropriate level. We're halfway there with dark matter. Suspend your disbelief a little more. Hell, make a quest/key item out of it. This is what most blew my mind from the last player poll results: by a wide margin, people preferred not to make something as mundane as repairs more convenient.

    b) Let me repair everything in my inventory and on my person instantly, at the touch of a button. I shouldn't have to strip myself bare, then swap to the right class, then repair each item individually, then swap to the next class, and so on. As it is now, other people can "repair all" the gear I'm wearing. How wonderful if I could do that myself.
    so what you're saying is you're wanting to have a goldsmith who is lvl 50 be able to repair something that would require a leatherworkers expertise? wow sorry I can't wrap my head around the concept since in real life i wouldn't go to a mechanic when I had a cold or to a doctor when my car was having issues. I think that it should stay the same not all doh classes should be able to repair all the items whither it's a weapon or a silk scarf there's got be guide lines and if not it in a way makes repairs useless keep it to the classes they're supposed to be for don't make it all out.

    Also granted this is a fantasy game but even in fantasy there is limitations on how much is fantasy and how much contains some type of reality.

    And if you're thinking about doing it with all classes then it should be something you have the ability to do if you max out all said classes. Seriously though how many people are going to sit there and take the time to max all classes also we don't know if they're going to make it to where you can only lvl 1 class to max like they did in 11 or let you take them all up to their max levels. And honestly most people won't want to level all their doh because some of them might not find those classes interesting enough to play. I don't want to be a black smith. I'll happily pay a blacksmith to repair my gear or make me gear or buy it off the wards.

    besides I believe the recent player poll kicked that idea out onto the street with what yoshi-p showed with the results so I doubt they're going to do that.
    (0)
    Last edited by Rannie; 07-10-2012 at 05:16 AM. Reason: more to say
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  10. #110
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Ryans View Post

    I don't misunderstand at all. You are asking for the economy to be driven by SE instead of the players. If an item is easy to obtain but no one is willing to farm it, the price will go up. If you think the price is too high, you farm it yourself or go without. That is how free markets work. You would kill the economy if materials were available in unlimited quantity without any real chance for the community to compete, not to mention the fact that it would take the main purpose away from three of the classes. I don't want to play a game where the market controlled by the "government"
    Most things are already obtainable via NPC if you know where to buy it, but people sell those same things cheaper. I am asking that those things be cheaper from NPC's so that if there is none at reasonable prices on the wards, people can go get it from an npc. The only thing this would do is make things more available. As it is most finished things are cheaper than the mats are and that isn't right, there needs to be some sort of proper regulation otherwise this basically player only economy is going to continue to suck.

    Also, by your argument there shouldn't be affordable NPC repairs either nor should the set price for the new gear repair like there is now seeing is it regulates repair costs.
    (0)
    Last edited by AmyNeudaiz; 07-10-2012 at 05:20 AM.

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