Results 1 to 10 of 216

Hybrid View

  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Death penalties aren't only about making players afraid of dying, its a Gil sink. Plain and simple. We don't have many and a lot of us can already avoid most of them. There is too much money being pumped into the economy and SE needs to find ways to take some out
    (5)

  2. #2
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Ryans View Post
    There is too much money being pumped into the economy and SE needs to find ways to take some out
    Make everything available at NPC's at reasonable prices. Done and done.
    (3)

  3. #3
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by AmyNeudaiz View Post
    Make everything available at NPC's at reasonable prices. Done and done.
    So your solution to fix the economy is to get rid of it? How does that make sense?

    There needs to be Gil sinks added into the player driven economy, not a server driven economy.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Ryans View Post
    So your solution to fix the economy is to get rid of it? How does that make sense?

    There needs to be Gil sinks added into the player driven economy, not a server driven economy.
    the fact that some people think 5k for a repair to 99% is expensive is pretty bad when you can earn that with a minute of work

  5. #5
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by TheVedis View Post
    the fact that some people think 5k for a repair to 99% is expensive is pretty bad when you can earn that with a minute of work
    I certainly don't think 5k per repair is expensive, but then I don't have even have to pay that since I leveled crafts to repair my own gear. The point is that repairing is one of the gil sinks, which are required to regulate the economy, that everyone is eventually forced to have to deal with.

    Quote Originally Posted by AmyNeudaiz View Post
    You misunderstand, let me give you an example. (and please note this is an example.)
    Let's use horn glue and aldgoat horns as an example. On my server, the price is pretty dumb. 9-10k per horn average price if there even are any available and 25k on average per block of glue. Those horns are easy to farm if you do it right, but it's not something people want to do so the price is always high for what it is. If there was an NPC that sold horns at 5k each and horn glue for 15k each, prices would become more affordable and it would also take out gil from the player base because instead of player to player exchange, it's a player to npc exchange.
    This would also help lower level players since no one makes low level gear and if they made things more affordable for them and it's still taking gil out of the hands of players.
    And besides, it will still be a player based economy, just regulated by the prices set by NPC's. People will still sell stuff and plenty of it.

    Economic stability set by NPC prices and easier availability of mats/gear no one wants to farm/make. How do you not want this?
    I don't misunderstand at all. You are asking for the economy to be driven by SE instead of the players. If an item is easy to obtain but no one is willing to farm it, the price will go up. If you think the price is too high, you farm it yourself or go without. That is how free markets work. You would kill the economy if materials were available in unlimited quantity without any real chance for the community to compete, not to mention the fact that it would take the main purpose away from three of the classes. I don't want to play a game where the market controlled by the "government"
    (1)

  6. #6
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Ryans View Post

    I don't misunderstand at all. You are asking for the economy to be driven by SE instead of the players. If an item is easy to obtain but no one is willing to farm it, the price will go up. If you think the price is too high, you farm it yourself or go without. That is how free markets work. You would kill the economy if materials were available in unlimited quantity without any real chance for the community to compete, not to mention the fact that it would take the main purpose away from three of the classes. I don't want to play a game where the market controlled by the "government"
    Most things are already obtainable via NPC if you know where to buy it, but people sell those same things cheaper. I am asking that those things be cheaper from NPC's so that if there is none at reasonable prices on the wards, people can go get it from an npc. The only thing this would do is make things more available. As it is most finished things are cheaper than the mats are and that isn't right, there needs to be some sort of proper regulation otherwise this basically player only economy is going to continue to suck.

    Also, by your argument there shouldn't be affordable NPC repairs either nor should the set price for the new gear repair like there is now seeing is it regulates repair costs.
    (0)
    Last edited by AmyNeudaiz; 07-10-2012 at 05:20 AM.

  7. #7
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post
    So your solution to fix the economy is to get rid of it? How does that make sense?

    There needs to be Gil sinks added into the player driven economy, not a server driven economy.
    Sadly repairing isn't really a gil sink and anyone who actually thinks its a great resource of income for a DoH is sadly mistaken. I can go mine one node for example that in total will make me far more then repairing will. Just trying to put that out there. Repairing isn't hard, it's almost essentially not a penalty at all but an annoyance. It really should just be removed. Please don't be like WoW FFXIV and just keep it in to piss off the players.
    (0)
    Last edited by Eliseus; 07-09-2012 at 03:16 PM.

  8. #8
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Ryans View Post
    So your solution to fix the economy is to get rid of it? How does that make sense?

    There needs to be Gil sinks added into the player driven economy, not a server driven economy.
    You misunderstand, let me give you an example. (and please note this is an example.)
    Let's use horn glue and aldgoat horns as an example. On my server, the price is pretty dumb. 9-10k per horn average price if there even are any available and 25k on average per block of glue. Those horns are easy to farm if you do it right, but it's not something people want to do so the price is always high for what it is. If there was an NPC that sold horns at 5k each and horn glue for 15k each, prices would become more affordable and it would also take out gil from the player base because instead of player to player exchange, it's a player to npc exchange.
    This would also help lower level players since no one makes low level gear and if they made things more affordable for them and it's still taking gil out of the hands of players.
    And besides, it will still be a player based economy, just regulated by the prices set by NPC's. People will still sell stuff and plenty of it.

    Economic stability set by NPC prices and easier availability of mats/gear no one wants to farm/make. How do you not want this?



    ON TOPIC: I really don't care either way if they remove it or keep it. If they remove it, well okay less annoyance. If they keep it, well okay more immersion.
    (1)
    Last edited by AmyNeudaiz; 07-09-2012 at 04:25 PM. Reason: Grammar error.