Page 22 of 25 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 211 to 220 of 248
  1. #211
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Some of you are definitely jumping the gun way too soon.

    First off, I doubt they will kill off the possibility to grind out levels beause that would be too stupid of a move for them to make..

    As for the community being negatively affected, it is unlikely. They will likely put an emphasis on group quests that will be more rewarding, and allowing parties to enjoy solo quests together as well. The solo players will still get some cake as well.

    This all sounds like a welcome addition to me. Although, I was hoping the primal fights werent going to be instanced.. oh well.
    (4)

  2. #212
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Calaera View Post
    It matters when you have to run back from a to b to z and then back to a to turn in the kills/items for rewards. It will matter more if we have to repeat this for every single job/class we level.
    You don;t even know what the hell you are talking about not all quest are Get x item and give to x person for 50k exp. If anything it's few of those around in any game.
    (0)

  3. #213
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by nibelunc View Post
    Yeah, I like doing that :/
    That's one reason for me to play this game.

    Did you play other Final Fantasy games? I think you like it too? lol

    I am just asking why they want to make grinding useless. It would be cool to have content alternative for leveling but I really prefer what we have now. Of course I can't really tell because we don't know how it will finally be but I didn't expect them to change everything again.

    Edit: I stopped playing the game atm because it sucked to do the 25 dungeon over and over again just to farm some seals. Or endless repeating hamlet or other content to get something. I REALLY prefer grinding than getting even more bored just because I have to get my EXP on the same way. Some players want to do content once and are happy then while grinding is something open and free to do however you want to.
    Yes I have played other Final Fantasy games. I played FFXI for a number of years too.

    I wasn't trying to criticize people who like to level up via grinding. I think it's totally cool if you enjoy leveling like that. Sometimes I'd rather level mindlessly via grinding too - it's just a question of my state of mind at the time. I was more trying to express that both ways aren't really any better than the other, and I thought you were overreacting. Both methods get boring quickly, but it just so happens that more people prefer to level up via dungeons and quests more often than via grinding. You can blame SE all you want for supporting additional leveling methods, but really I feel like you're just upset because SE isn't going to force everyone to be just like you. Grinding isn't going to go away, but it might so happen that people won't feel forced to do it either, and I call that progress.
    (2)
    Last edited by Radnar; 07-09-2012 at 06:21 AM.

  4. #214
    Quote Originally Posted by Firon View Post
    You don;t even know what the hell you are talking about not all quest are Get x item and give to x person for 50k exp. If anything it's few of those around in any game.
    Many quests in games such as WoW are fetch and return quests. If you want the exp, you need to go out to find the mobs, kill the mobs, and then return to get the exp. The same is in SWTOR, and there were several instances of this in Tera as well. Not all quests are like this, no. But many of them were the fetch and return quests that I really despise.
    (1)

  5. #215
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Radnar View Post
    Yes I have played other Final Fantasy games. I played FFXI for a number of years too.

    I wasn't trying to criticize people who like to level up via grinding. I think it's totally cool if you enjoy leveling like that. Sometimes I'd rather level mindlessly via grinding too - it's just a question of my state of mind at the time. I was more trying to express that both ways aren't really any better than the other, and I thought you were overreacting. Both methods get boring quickly, but it just so happens that more people prefer to level up via dungeons and quests more often than via grinding. You can blame SE all you want for supporting additional leveling methods, but really I feel like you're just upset because SE isn't going to force everyone to be just like you. Grinding isn't going to go away, but it might so happen that people won't feel forced to do it either, and I call that progress.
    Mh just like I said, I just don't get why Yoshi said "camping or farming, that's not going to work in 2.0". Would be fine if anybody can do as she or he wants. Sorry for overreacting. I just saw them changing the whole system until now and it seems they are going to change everything again.
    (0)

  6. #216
    Player
    Orophen's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Firon View Post
    You don;t even know what the hell you are talking about not all quest are Get x item and give to x person for 50k exp. If anything it's few of those around in any game.
    Are you kidding? The amount of back and forth you had to do in past mmorpgs was insane. Some games have gotten a bit better, but unless they are special quests or endgame encounters, most quest systems are COMPLETELY built upon go here and fetch this or go here and farm that or go here and kill x number of mobs. The only difference was in the presentation. If those kinds of quests didn't exist, you wouldn't even have a quest progression system. I don't know if you were paying attention to what was going on while you were playing, but I sure was.
    (2)

  7. #217
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Honestly, not worried about it one bit.

    If they keep leves as a means of gaining EXP solo, have these quests as large burst xp rewards, and leave XP parties more or less the same, then we've got a good dynamic systen allowing players to level up the way they wish. Granted, that's of course seeing that combat itself has more depth to it - though I'm fairly confident that will develop on it's own pace.

    My guess is, straight grinding mobs is going to seem innefficent compared to questing, which makes sense, even if people want the alternative. The life of an adventurer is about going out and adventuring. So long as they keep the quest objectives variant enough, I'll have no problem with it what so ever.
    (3)

  8. #218
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orophen View Post
    Are you kidding? The amount of back and forth you had to do in past mmorpgs was insane. Some games have gotten a bit better, but unless they are special quests or endgame encounters, most quest systems are COMPLETELY built upon go here and fetch this or go here and farm that or go here and kill x number of mobs. The only difference was in the presentation. If those kinds of quests didn't exist, you wouldn't even have a quest progression system. I don't know if you were paying attention to what was going on while you were playing, but I sure was.
    Yes because standing in one spot killing 30 monsters for 7k exp and doing a quest that requires you to get 20 rat pelts from x monster, isnt the same thing as grinding at the end of the day you are just mindlessly killing monsters.
    (0)

  9. #219
    Player
    Orophen's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Firon View Post
    Yes because standing in one spot killing 30 monsters for 7k exp and doing a quest that requires you to get 20 rat pelts from x monster, isnt the same thing as grinding at the end of the day you are just mindlessly killing monsters.
    Okay. So what? That's not the point I was debating with you about. You said that fetch quests weren't common and that only a few exist in any game. I said you were wrong. What you just told me wasn't even a proper response. Or did you send that response to the wrong person?

    But okay, I'll bite. If in the end they are both just the same thing, mindlessly killing monsters, what's the point of changing the way things are done in the first place? If they are the same thing then it doesn't make sense to even bother with a quest progression system. Just stick with what's already there. According to you, it's the same outcome, so it's a waste of time to develop a quest progression system in the first place. So I'll go and tell Yoshida that you're fine with us only grinding monsters right now, and we can put this discussion to bed, thanks to your brilliant argument.
    (1)

  10. #220
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Very promising.
    (0)

Page 22 of 25 FirstFirst ... 12 20 21 22 23 24 ... LastLast