ya it is fun lol because you get EXP over and over while quest go talk to A then come to Y and then go to X and talk to B return back to A reward 2.500 exp by the time someone did that i got over 10k exp killing mobs.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
i dont think is better or worse, some people like to level up grinding quests, and some people like to level grinding monsters.
I prefer to level up grinding monsters, is something that you will find in every Final Fantasy.. running around a forest to kill the same group of monster to level up. I hope they allow to level up grinding monsters.
Yeah, I like doing that :/
That's one reason for me to play this game.
Did you play other Final Fantasy games? I think you like it too? lol
I am just asking why they want to make grinding useless. It would be cool to have content alternative for leveling but I really prefer what we have now. Of course I can't really tell because we don't know how it will finally be but I didn't expect them to change everything again.
Edit: I stopped playing the game atm because it sucked to do the 25 dungeon over and over again just to farm some seals. Or endless repeating hamlet or other content to get something. I REALLY prefer grinding than getting even more bored just because I have to get my EXP on the same way. Some players want to do content once and are happy then while grinding is something open and free to do however you want to.
Last edited by nibelunc; 07-09-2012 at 06:07 AM.
And more important: Quest grinding = solo play = no community interact leveling.
Your still killing monsters either way does it matter?That sounds horrible. In every Final Fantasy the way to level up was with battles. I am fine if content is just an alternative but "not going to work" is not going to work for me. I am too tired of FF14 doing the same borring content over and over again. Things like this is the reason why Square Enix fails imo.
They had their success recipe once and then they decided to change things to be more like other games and innovative. Let me level with fighting as I did til now, if I want to.
It is not that killing mobs repeatedly is better than the other options; there just happen to be some people who prefer this option over others at varying times.
If people like grinding quests, more power to them. I prefer grinding mobs most of the time (though I do admit to finding enjoyment from grinding quests and leves at other times, too). People might think I'm crazy, but I think people who like grinding quests for levels are crazy. Why can't we just be crazy folks together and have our options for each camp of crazy? :\
That's exactly what I mean. It's not a bad idea to make leveling possible by doing quests and content but I don't understand why they want to take the option of grinding away because I think many people like to do it.It is not that killing mobs repeatedly is better than the other options; there just happen to be some people who prefer this option over others at varying times.
If people like grinding quests, more power to them. I prefer grinding mobs most of the time (though I do admit to finding enjoyment from grinding quests and leves at other times, too). People might think I'm crazy, but I think people who like grinding quests for levels are crazy. Why can't we just be crazy folks together and have our options for each camp of crazy? :\
Quest Grinding vs Mob Grinding seems like an ages-old debate 'round these parts..
In order to make quest grinding worthwhile over mob grinding, quests need to give substantial amounts of experience, compared to plain-old grinding monsters. And by that, I mean that in the timeframe it takes someone to kill x amount of mobs, the person who finished a quest in that same amount of time should get 1.5x or 2.0x the amount of experience the mob grinder did.
Quick example, ala TERA:
In naTERA (not sure about EU TERA) quest grinding was significantly better than dungeons, or even just killing mobs for experience. It'll go something like this for your typical quest in TERA:
Level 55, Quest A: Go kill 20 types of mob X, then turn in.
Typical Quest reward at that level: 1,000,000 experience + gold (gold is sort-of irrelevant, it's too easy to get in TERA).
Each mob X grants something along the lines of 50,000-60,000 exp individually at that level, but I can't remember completely. It's been awhile since I played it.
20 of mob X x60,000 = 1,200,000 on top of that 1,000,000 you get for quest completion.
That's 2,200,000 EXP in your pocket in the time that someone could kill those same 20 mobs.
So, all quest grinding would really do, if done in the same fashion as most MMOs these days, is just rewarding you for a task you were probably going to go out and do anyways. Oh, want to kill some monsters? Grab this quest, or even a daily, go kill, and get a huge amount of exp on top of the mobs you killed.
That's the only way quest grinding would ever beat exping normally, is if the reward upon completion is that substantial.
Just my thoughts on such things.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.