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  1. #1
    That's the one thing I figured they would have taken from XI..it was such a ...nice and simple feature. Sure it can screw you over if you mistime yourself and blow up the wrong mob which proceeds to decorate it's lair with your and your alliances entrails, but it worked.
    (1)

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Elexia View Post
    That's the one thing I figured they would have taken from XI..it was such a ...nice and simple feature. Sure it can screw you over if you mistime yourself and blow up the wrong mob which proceeds to decorate it's lair with your and your alliances entrails, but it worked.
    You would think they would take the good things from XI more often, as there was quite a lot of good things, but it appears they are too busy taking things from wow (jk, or am I? lol) I really liked that feature of auto target in XI.

    The weapon pic looks nice also, looking good in action Thank you Reinhart for the translation!
    (2)

  3. #3
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
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    Warrior Lv 86

    Rep Response - 07/13/12 Update - 2.0 - Targeting system

    Another update on targeting thread by Mocchi

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    新生で仕組みが変わるのならば、ターゲットを視覚的に見えるようにしてはどうでしょうか。
    FF12のターゲットラインなんかがわかりやすいですね。
    誰が誰をターゲットしているのかがわかれば、別の敵をタゲったり
    白魔法(エスナやレイズ等)の被りを防げたりできるかもしれません。
    In 2.0 if the targeting system is going to change how about being able to see the target physically, easy one is something like FF12's target line.
    If you can see who's targeting what you can target other mobs, or like can avoid situations like two people casting esuna/raise on same person.
    ターゲットを可視化して欲しいという件、新生版ではキャラクターをターゲットした際、そのキャラクターが実行しようとしているアクションとその対象が表示されるようになります。
    Regarding being able to see the target in 2.0 when you target a character you it will display that characters current action and their target will be displayed.


    TABキーに”敵を順番にターゲット”を割り当てていますが、時々というか頻繁にタゲがあらぬ方向へ飛んで行くので、”近くの敵から順番にターゲット”するようにしてほしいです。
    I have the TAB key set so it targets the enemy in order but sometimes or I should say more frequently the target goes somewhere else so would like it to be able to target in order from the closest one.
    新生版ではターゲットシステムが一新されるため、現状とはターゲットの仕組みが異なりますが、デフォルトのキー配置では何もターゲットしていない状態でTabキーを押すと一番近くにいる敵をターゲットするようになる予定です。
    In 2.0 since the target system is going to be changed the system will be different from current and it's being planned with default key setup when you're not targeting anything and press the TAB key it will target the closest enemy.



    新生では、敵を右クリックでオートアタック開始だそうですが、こういう変更も非常にありがたいです。できることならば現状でもそうしてほしいです。あと、新生UIで気になった点で、ショートカットスロットの1番に、赤いアイコンがありますが、これはトグル形式でオートアタックが開始・停止できるようなものでしょうか?そうだとすればこういう点も嬉しいですね。
    In 2.0 it's said that by right clicking a mob you can start auto attack and I really like this. Wish you can do this with current. Also with 2.0 UI I was a red icon in the short cut slot 1, is this a toggle to turn on/off the auto attack? If that's it then I'm happy about that as well.
    現行版では、アクティブモード=オートアタックとなっていますが、新生版では、アクティブモード中にオートアタックをトグルでON/OFFできるようになります。
    With current version active mode = auto attack but in 2.0 while you're in active mode you can toggle that ON/OFF
    (10)

  4. #4
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Didn't this game used to have some auto targeting system, but it got screwed up and they remove it or something.

    Best thing they could do is have you auto target the next mob with the highest enmity (turn this off in the settings so healers don't' have to contend with it)
    (0)

  5. #5
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Jinko View Post
    Didn't this game used to have some auto targeting system, but it got screwed up and they remove it or something
    Yeah. They had it for like a week. There was a bug with it where the next enemy would be automatically targetted, but you wouldn't start to auto-attack unless you put your weapons away and took them back out.
    (1)

  6. #6
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Reinheart Valentine
    World
    Sargatanas
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    Warrior Lv 86
    FFXIV main site updated with 3 concept art from the Japan Expo Nice (updates wallpaper lol)








    Mmmm main website images not too big... so here's images with bigger images for wallpaper

    http://game.watch.impress.co.jp/img/.../821/ff_03.jpg

    http://game.watch.impress.co.jp/img/.../821/ff_04.jpg

    http://game.watch.impress.co.jp/img/.../821/ff_05.jpg
    (8)

  7. #7
    Player
    Heavell's Avatar
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    Feb 2012
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    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Thanks Reinhart
    (2)

  8. #8
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    Reps been quiet so no translations.
    Wish me luck translation test for Eidos (Square-Enix) tomorrow yeah!
    (31)

  9. #9
    Player
    Antanias's Avatar
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    Mar 2011
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    2,549
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    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reinheart View Post
    Reps been quiet so no translations.
    Wish me luck translation test for Eidos (Square-Enix) tomorrow yeah!
    Gl, and don't forget to wear your lucky subligar
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #10
    Player
    Vingtdeux's Avatar
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    May 2011
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    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Good luck ! / Bonne chance !
    (0)

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