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  1. #1
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Well srsly, i would like to see a system like in FF 11

    I mean, is it so hard to combine both? i dont like it to run arround like a clown... since my Linkshell doin CC und AV runs, i stick with DL. It doesnt matter to me if its the best choice or not ...

    My hope is, please SE do it like in FF 11

    1 Craftjob on Max. Level all others on Lower for the economy, combine endgame drops with Crafted items

    Cursed Equipment FF11:
    http://images1.wikia.nocookie.net/__...sedHarness.png

    Endgame Abjuration Drop:
    http://images4.wikia.nocookie.net/__...bjNeptunal.png

    Finished Gear:
    http://images1.wikia.nocookie.net/__...ombharness.png

    this is the way how Crafter and DoW and DoM classes works together, i srsly dont like the Materia system at all, i mean its okay but for me its not necessary.
    (9)

  2. #2
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    All they have to do is create Raid-specific Materia that only drops from there (high % drop if not 100%).

    In addition to that, they could make U/U items from the same dungeon meldable WITH the exception that if the meld fails, it doesn't break the armor, but instead just disposes of all the materia attached to it.

    Then you would have people spamming endgame content trying to get their 2, 3, 4? melds to endgame gear. This would be greatly beneficial to everyone in the LS who might still need to get the base armor drop.
    (3)

  3. #3
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tezz_Xivectro View Post
    All they have to do is create Raid-specific Materia that only drops from there (high % drop if not 100%).

    In addition to that, they could make U/U items from the same dungeon meldable WITH the exception that if the meld fails, it doesn't break the armor, but instead just disposes of all the materia attached to it.

    Then you would have people spamming endgame content trying to get their 2, 3, 4? melds to endgame gear. This would be greatly beneficial to everyone in the LS who might still need to get the base armor drop.
    Materia melding isn't the answer its still going to make people feel forced to level a craft when they shouldn't have to.
    (1)

  4. #4
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Arkune View Post
    Well srsly, i would like to see a system like in FF 11

    I mean, is it so hard to combine both? i dont like it to run arround like a clown... since my Linkshell doin CC und AV runs, i stick with DL. It doesnt matter to me if its the best choice or not ...

    My hope is, please SE do it like in FF 11

    1 Craftjob on Max. Level all others on Lower for the economy, combine endgame drops with Crafted items

    Cursed Equipment FF11:
    http://images1.wikia.nocookie.net/__...sedHarness.png

    Endgame Abjuration Drop:
    http://images4.wikia.nocookie.net/__...bjNeptunal.png

    Finished Gear:
    http://images1.wikia.nocookie.net/__...ombharness.png

    this is the way how Crafter and DoW and DoM classes works together, i srsly dont like the Materia system at all, i mean its okay but for me its not necessary.
    I would love for FFXI style cursed gear to be implemented. I've already noticed some crafted items(weapons) are garbage compared to relic/GC/primal. My biggest interest in leveling crafting classes is making my own HQ & equipping materia for the rarest of the rare.

    It's a complete waste if everything I can synth becomes obsolete at Lv 50. Leves have already given me duplicates of every XP piece I've made for my WAR.

    If nothing else, I would at least like to see the ability to attach materia to someone else's "Unique" equipment. Preferably without the risk of blowing it up.
    (1)

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I'm going to agree with waht a couple of people have said.
    Bring in Abj's.

    For a long time in xi things like heca, shura, dalmaticas & zenith were incredibly sought after pieces. and they required buying a cursed dalmatica and then going out to kill odin or I forget which hnm to get the abjuration to purify it. required high level crafters and a decent group of people to do the fights. in many ways the perfect system.

    Other examples included things like the scorpion harnesses and haubies etc. considered incribly strong pieces and required drops from various hnm/ksnm kinda stuff. all crafted items and for along time amoung the best available. still crafted but often required a fight somewhere to obtain the materials
    (1)

  6. #6
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dzian View Post
    I'm going to agree with waht a couple of people have said.
    Bring in Abj's.

    For a long time in xi things like heca, shura, dalmaticas & zenith were incredibly sought after pieces. and they required buying a cursed dalmatica and then going out to kill odin or I forget which hnm to get the abjuration to purify it. required high level crafters and a decent group of people to do the fights. in many ways the perfect system.

    Other examples included things like the scorpion harnesses and haubies etc. considered incribly strong pieces and required drops from various hnm/ksnm kinda stuff. all crafted items and for along time amoung the best available. still crafted but often required a fight somewhere to obtain the materials
    The major problems with crafting gear for top performance is that other game content gets left out since "oh well this enemy doesn't drop an upgrade" idea comes into peoples minds so they tend not bother with any of that content. Which is the problem, like not ALL slots will get replaced but only allowing endgame gear to count for 2-3 of your gear slots out of EVERY PIECE is a terrible policy to follow.

    Ajbs were a decent idea but imo if they allow that sort of thing it needs to be world NMs nothing inside of a raid. and it should at least balance things out a little since you need to go to endgame as well as as get crafted items, however don't forget that out of everyone that played FFXI very few people even got to see full sets of that stuff out of the entire population.

    I do like the whole system of sky from FFXI some of my fondest memories of FFXI endgame were there and I won't argue against that concept and I do like it but at the same time we do need a lot more options to keep things fresh to help everyone tell the difference between FFXI endgame and FFXIV endgame. We can't just clone it.
    (0)