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  1. #11
    Player
    Mirage's Avatar
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    Mar 2011
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    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    No, you didn't. In FF11 you had magic resist and elemental resistances, both which acted in the same way as magic evasion.

    There was no real magic defence stat that would increase naturally as you leveled, like your defence would. The result of this was that a level 60 mob could take away 50% of your HP with a spell even if you were level 80+, if you were unlucky and didn't resist or partially resist (evade) it. Of course, you would resist and partially resist more often, but this is still unbalanced in regards to physical attacks, where you can both evade the attacks, and take less damage when you fail to evade them. It's not like it was impossible to fight mage mobs of a lower level than you, but you basically had to have a stun ready to stop whatever they were casting, if you wanted to kill them with any sort of efficiency. That meant most melee jobs were SOL until dnc was implemented. Unless they had leveled drk and subbed that.

    Of course, you would get a tiny bit of magical defense from your mnd stat, but ask a mnk how much def he gets from his vit with counterstance up, and you'll understand how much magic defence your mnd would give you.

    Defensive stats in 11 were:
    physical - magical
    vit - mnd
    evasion - magic resist (includes elemental resist)
    defense - nothing

    The only thing that resembles magical defence is "-magical damage taken", but the physical equivalent of this isn't "defence", it's "-physical damage taken". This is also a stat that doesn't increase naturally as you level up, like all other defensive stats do.

    tl;dr: Neither FF11 or FF14 has a proper mdef stat, and I wish both got one.
    (0)
    Last edited by Mirage; 07-04-2012 at 09:54 PM.

  2. #12
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
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    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    In case i wasn't clear with my first post, magic evasion IS magic defence with different name :||
    (1)

  3. #13
    Player
    Mirage's Avatar
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    Mar 2011
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I disagree. It's a chance of negating damage, like evasion is a chance of negating damage. Of course, the effect over time will be that you die less often to magic, but it's still not the same as having an actual magic defense stat
    (0)

  4. #14
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Too bad you don't *evade* a magic like a phisical attack. Instead working on magic evasion, you raise your chance to reduce magical damage , like a magic defence stat
    (1)

  5. #15
    Player
    Mirage's Avatar
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    Mar 2011
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    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Yeah. I guess magical evasion is more like parrying. So now we have no magical evasion, no magical defence, but magical parry!
    (1)

  6. #16
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mirage View Post
    Yeah. I guess magical evasion is more like parrying. So now we have no magical evasion, no magical defence, but magical parry!
    Yeah, troll if you find amusing
    (0)

  7. #17
    Player

    Join Date
    Jan 2012
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    401
    >< , pretty sure 11 had magic def, but then again I stoped playing over 3 years ago soo.... at any rate, magic defensive stats would be a nice counter mesure to any tank class, even if they have to add a trait like " matches elemental resistance to that of physical defense" soo that not all classes could use magic def. but, I do belive that mages should be naturally high in magic resistance, maybe tying magic def to a stat like mind (increases magic acc and healing pot.) would prolly not be such a bad Idea, especially considering its already used by PLD as a damage modifier and healing poteincy, pretty sure its a hate modifier for at least one abilty, fast blade to flat blade combo if memory serves me right.
    (0)

  8. #18
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    we have magic eva, magic crit hit +/-

    we have elements like fire +/-15

    we have protect

    we were OP with magic def & back when we had a manual shield people were able to tank lv99's before the stat change.
    (0)

  9. #19
    Player
    ssppiikkeeyy's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    i wouldnt mind seeing magic DEF come back to the game. It would help like you said tanking the bosses in dungeons
    (0)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  10. #20
    Player
    Mirage's Avatar
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    Mar 2011
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Yeah, troll if you find amusing
    Sure, pretend like I'm trolling if you don't have anything smart to say. Works every time.
    (1)

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