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  1. #1
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    [dev1037] Enhancement of Battle Effects

    Love the new effects, even though it should have been like that from the start.
    http://na.square-enix.com/ffxiv/post_dev1037_en.jpg
    Hopefully some of the weaponskills will have an increased visual effect as well.
    (1)

  2. #2
    Player
    Ranka's Avatar
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    Mar 2011
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    Gridania
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    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dargoth_Draconia View Post
    Love the new effects, even though it should have been like that from the start.
    http://na.square-enix.com/ffxiv/post_dev1037_en.jpg
    Hopefully some of the weaponskills will have an increased visual effect as well.
    Though I do like the update, ignoring magic skills, It is not that we need flashier weaponskills. What we need is a variety of skills. What I mean by that is body language of the skills.
    Like this in FFXI:

    http://www.youtube.com/watch?v=aGveRw1-e5Y

    Not saying we need these skills, but ignoring the animation part, you can see drastic changes in body language for a lot of these skills. In this game a majority of weapon skills are either a simple horizontal, vertical, or diagonal slash/hit. Now that in itself is not bad, but there is no variation. If they can do changes and do backhand hits, southpaw strikes(for pugilists), or simple turn around/spin moves it would change the impact and feel in the moves, at least in my opinion. I do like semi-flashy weaponskills, but I do not want a ton of moves like simian thrash, although it is a cool move, it is way to flashy.

    Sorry if I did not word this very well.
    (0)


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  3. #3
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    Well I would like to see simple yet flashy 1 hit moves and similar to FFXI as you get higher level you get the more potent multi-hit/flashy attacks like Dancing Edge, Rampage, Sidewinder with the killer sound effects that go with them. I agree with you to some extent on body language, but some classes lack that like Archer. Unless they give us an Arcing shot or something along those lines but even then you can only go so far without adding the sparkles or the lighting effects.
    (1)

  4. #4
    Player
    Ranka's Avatar
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    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dargoth_Draconia View Post
    Well I would like to see simple yet flashy 1 hit moves and similar to FFXI as you get higher level you get the more potent multi-hit/flashy attacks like Dancing Edge, Rampage, Sidewinder with the killer sound effects that go with them. I agree with you to some extent on body language, but some classes lack that like Archer. Unless they give us an Arcing shot or something along those lines but even then you can only go so far without adding the sparkles or the lighting effects.
    Actually you would be surprised on how many forms archery has, though I am no great person at it, I have taken archery in the past. There are many forms they could use for this.
    (1)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  5. #5
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    You do make a point, but hopefully with this patch some of the lackluster WS's from before will look more lively. I wish they would adjust the sound to some of them though.
    (1)

  6. #6
    Player
    pythes's Avatar
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    Apr 2011
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    Ul'Dah
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    31
    Character
    Pythes Sativa
    World
    Hyperion
    Main Class
    Lancer Lv 50
    one thing ive noticed that really needs a animation is raise lol, half the time people dont even realize its been casted on them.
    and the other half the time if its casted during battle it dont work and the person wont get it .
    (0)

  7. #7
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    Sniffle_Hobbitouille's Avatar
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    Mar 2011
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    Character
    Tiramisu Cake
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    So the FFXIV development team's solution for fixing the poor lackluster battle effects is simply to make them bigger.

    Do you honestly believe that enlarging everything that looks bad will make any significant notable progress?

    The first time you enlarged something was fine..doing it again for this is bluntly similar to telling us we are idiots.
    (1)
    Last edited by Sniffle_Hobbitouille; 04-08-2011 at 09:42 AM.

  8. #8
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    Well alot of the effects would look better at 2times the size. Spells and a couple WS's, but some of the stuff needs new animations period. Chaos Thrust looks retarded.
    (2)

  9. #9
    Player
    Gromph's Avatar
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    Character
    Clarke Vion
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    Well alot of the effects would look better at 2times the size. Spells and a couple WS's, but some of the stuff needs new animations period. Chaos Thrust looks retarded.
    I like this WS

    http://www.youtube.com/watch?v=Mg_vPzlemAU
    (0)

  10. #10
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    Jormungand's Avatar
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    Character
    Immortal Guy
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I miss Hexastrike..
    (2)
    Characters:
    • Immortal Guy

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