Yay, some more RNG hiderance to character progression, how awesome! That would also go over like a lead balloon. You are just full of awesome suggestions, dude.
/sarcasm
............. you people are soo closed minded when it comes to things.
I'm sorry, but you're being the narrow minded one. You're not looking at how your "ideas" are going to impact the game as a whole. All you do is "Gee this would be nice, but we can make it optional so you don't have to flame me. But yea, I don't care how it affects the rest of the game."
You put absolutely ZERO thought into how this affects the other players you claim to wish to play with.
^ - ^ No thank you. I don't want that kind of virus a part of the code, not even as an option!
Why should you be punished for having more time? That is what a fatigue system is and usually only implemented in games at the launch and removed later because it is kind of a counter measure to combat people from reaching cap too fast especially when there is very little to no end game content. It didn't work well before and it wouldn't work well now. Especially when they have said so many times they want level from 1-50 to be fast, so why are you beating a dead horse?omg..... http://www.youtube.com/watch?v=abE09-tqhoM
I don't see a problem with this, but, I want it on all the time, not till I get x amount of exp, so it's not really Fatigue.
Also, I liked the fatigue system.
Also, you only have two classes at 50. For as long as you've been playing, you could conceivably have all 50's. Hell, I'm extremely lazy when it comes to leveling other jobs and I have three.
So if you're not even all that serious about leveling anything, why even bother making a post about something to affect EXP?
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