Oh yeah every MMO is so able that most of them crashes when too many players are gathered...
SWTOR crashed during PvP on Ilum when there was too many players.
Rift crashed no later than yesterday because of the newly introduced X-shard 3 factions PvP area (Conquest)
DAoC (old but still) often crashed in Realm vs Realm when a massive amount of players were in the same region.
And that's only for servers crash, I'm not even gonna talk about game client not optimized to support this. Enjoy your 5 fps even with a high end PC. The only exception to the above would maybe be EvE Online.
1K total is nothing. We had more in 2002... Having 400+ on each faction in DAoC happened often. I remember battle channel capping at 200 players and having the need of 3 of them within a single faction.
Rokien is talking about something that would be X-shard. Do you realize how many players it would be, even on the current version of the game? So what if 2.0 is a "success" and we have 2 or 3 times what we currently have?





