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  1. #1
    Player
    urtv's Avatar
    Join Date
    Jun 2012
    Posts
    95
    Character
    Space Detective
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Antipika View Post
    Don't even expect that to change at 2.0. No MMO on the market is able to manage thousands of players fighting at the same location.
    every mmo is able to,its just that there isnt any content that requires that many players.the most i seen is in aion during governor battles and large scale pvp.easily reaches 1k total on both sides.though it was all on asian servers
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by urtv View Post
    every mmo is able to,its just that there isnt any content that requires that many players.the most i seen is in aion during governor battles and large scale pvp.easily reaches 1k total on both sides.though it was all on asian servers
    Oh yeah every MMO is so able that most of them crashes when too many players are gathered...

    SWTOR crashed during PvP on Ilum when there was too many players.
    Rift crashed no later than yesterday because of the newly introduced X-shard 3 factions PvP area (Conquest)
    DAoC (old but still) often crashed in Realm vs Realm when a massive amount of players were in the same region.

    And that's only for servers crash, I'm not even gonna talk about game client not optimized to support this. Enjoy your 5 fps even with a high end PC. The only exception to the above would maybe be EvE Online.

    1K total is nothing. We had more in 2002... Having 400+ on each faction in DAoC happened often. I remember battle channel capping at 200 players and having the need of 3 of them within a single faction.

    Rokien is talking about something that would be X-shard. Do you realize how many players it would be, even on the current version of the game? So what if 2.0 is a "success" and we have 2 or 3 times what we currently have?
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    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Antipika View Post
    Oh yeah every MMO is so able that most of them crashes when too many players are gathered...

    SWTOR crashed during PvP on Ilum when there was too many players.
    Rift crashed no later than yesterday because of the newly introduced X-shard 3 factions PvP area (Conquest)
    DAoC (old but still) often crashed in Realm vs Realm when a massive amount of players were in the same region.

    And that's only for servers crash, I'm not even gonna talk about game client not optimized to support this. Enjoy your 5 fps even with a high end PC. The only exception to the above would maybe be EvE Online.

    1K total is nothing. We had more in 2002... Having 400+ on each faction in DAoC happened often. I remember battle channel capping at 200 players and having the need of 3 of them within a single faction.

    Rokien is talking about something that would be X-shard. Do you realize how many players it would be, even on the current version of the game? So what if 2.0 is a "success" and we have 2 or 3 times what we currently have?
    Well... Theoretically we could have a special instance server that is specially dimensioned to handle like 2k players to be used in some gigantic epic fight (Rokien's idea for the fight is pretty not good, though).
    That would actually be an interesting bit of content.
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