
every mmo is able to,its just that there isnt any content that requires that many players.the most i seen is in aion during governor battles and large scale pvp.easily reaches 1k total on both sides.though it was all on asian servers


Oh yeah every MMO is so able that most of them crashes when too many players are gathered...
SWTOR crashed during PvP on Ilum when there was too many players.
Rift crashed no later than yesterday because of the newly introduced X-shard 3 factions PvP area (Conquest)
DAoC (old but still) often crashed in Realm vs Realm when a massive amount of players were in the same region.
And that's only for servers crash, I'm not even gonna talk about game client not optimized to support this. Enjoy your 5 fps even with a high end PC. The only exception to the above would maybe be EvE Online.
1K total is nothing. We had more in 2002... Having 400+ on each faction in DAoC happened often. I remember battle channel capping at 200 players and having the need of 3 of them within a single faction.
Rokien is talking about something that would be X-shard. Do you realize how many players it would be, even on the current version of the game? So what if 2.0 is a "success" and we have 2 or 3 times what we currently have?
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B


Well... Theoretically we could have a special instance server that is specially dimensioned to handle like 2k players to be used in some gigantic epic fight (Rokien's idea for the fight is pretty not good, though).Oh yeah every MMO is so able that most of them crashes when too many players are gathered...
SWTOR crashed during PvP on Ilum when there was too many players.
Rift crashed no later than yesterday because of the newly introduced X-shard 3 factions PvP area (Conquest)
DAoC (old but still) often crashed in Realm vs Realm when a massive amount of players were in the same region.
And that's only for servers crash, I'm not even gonna talk about game client not optimized to support this. Enjoy your 5 fps even with a high end PC. The only exception to the above would maybe be EvE Online.
1K total is nothing. We had more in 2002... Having 400+ on each faction in DAoC happened often. I remember battle channel capping at 200 players and having the need of 3 of them within a single faction.
Rokien is talking about something that would be X-shard. Do you realize how many players it would be, even on the current version of the game? So what if 2.0 is a "success" and we have 2 or 3 times what we currently have?
That would actually be an interesting bit of content.
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