Results 1 to 10 of 91

Hybrid View

  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Frein View Post
    1) Tanks are forced to choose between survival, or "tankyness", and the ability to hold hate. I don't think this is a choice most players particularly like to make. Currently all content favours focusing on holding hate because rewards are based on speed (AV, CC), defense isn't needed (Ifrit, Moogle), or because slow and steady makes things harder, not easier (Garuda).
    Yes this is true... but I'm not understanding why this is necessarily bad. It just means that defense and HP is shifted onto the WHMs who cure and buff the tank. The tank stacks Touch of Rage to better do it's job, however, at the end of the day, enmity control is the responsiblity of the entire party not just the tank.

    Quote Originally Posted by Frein View Post
    2) +/- Enmity does nothing at all in PVP or other potential future content where hate mechanics are suppressed (such as a boss that completely ignores enmity).
    I agree with the future of hate mechanics is more varied than just taunts and provokes, but I don't think there will be a time when enmity + on tank will be pointless or ignored. After all, even if Miser Mistress ignores the tank to take a bath, it doesn't mean that the tank doesn't have to keep hate.

    Quote Originally Posted by Frein View Post
    3) As tank gear progression is split between survivability and increased enmity generation, in the long run tank enmity probably cannot keep up with DD gear progression anyway, as for them the sole purpose of every upgrade is to further increase damage output.
    Here's something I agree with whole heartedly. We have enimity +30, +40...... +100? Why not make enmity a trait or an attribute of the GLD/PLD Class instead of a stat on gear.

    Quote Originally Posted by Frein View Post
    I would propose that abilities like Flash and Provoke scale based on one or more defensive stats, like Defense or their primary and secondary attributes. That way tanks can focus on simply being tanks. This would be similar to how WoW solves the problem.
    Ouch hit a third rail there. I started tanking in FFXIV so I don't know how people do it in other games.
    (1)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HiirNoivl View Post
    cut
    i'll respond only to 3° and 4° question:

    -as i said, tanks progress in gear like dd, so even balancing hp with enmity, they just need to keep improving to do their jobs. Don't forget dd too need to focus on balance for str and accuracy (which DON'T add damaging capabilities). Tiering enmity to a trait could be a solution, but that way can't be improved without obtaining a superior version of that trait (aka leveling. And after you reached cap? )

    -using the same game Op speak...they don't do anything. in Wow tanks don't have any enmity+ association with stats. They keep hate only via damage, using often skills which generate more hate than another and augmenting such skills via skill three
    (0)