





~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Level capping and forced party for open world, player capped content
Just saying~
my guess is what happened as far as the op is concerned, is this. The lv 50 was killing everthing, they got to the boss and the op and his friends complained to the lv 50 that they wanted to get EXP. so the lv 50 let them have at it. I've done behest where myself and another couldn't beat it cause it was my first time and we were not geared to beat it.
even though PLing is allowed currently in the game, that doesn't mean that everyone wants to be PLed.
overall, behest is something the original team put in and will not be modified in the 1.0 version of the game. it will probably be different in 2.0


I agree with this. After a certain point it's the game developers' responsibility that this kind of awkward, conflict-prone situations do not arise in a game. I never understood how SE could not establish an efficient Dynamis reservation system, which should've been super-easy, that being an instance, and instead imposed years of "griefing" and shell-fighting on its costumers... Unlike open-world camping, this situation didn't amount to exciting competition, but rather sheer inconvenience, and often involuntary clashes.
Public questing, and auto-grouping were already invented by Mythic (Warhammer Online TAoR), and for a game so ready to pick up external models, the absence of these in a mechanism like Behest, is beyond egregious. Capping and level-syncing gear would take care of the rest.
R
Last edited by Rutelor; 07-03-2012 at 06:50 AM. Reason: Added last sentence for clarity.
This would mean you can't get achievements from behests if you're too high a level until SE releases more classes. If you can lower your level to participate then that would work except the level 50's would be no help because they would only have level 50 gear for the low behests and thus you have the problem of someone stealing a spot and not contributing. SE can get rid of achievements that hinder lower level players' progress but other than that I see no definite solution.
Tl;dr not everyone can win.


everything needs a level cap, that way no spamming content solo thats made for partys.


That's why level cap, or alternatively level syncing, would come into play. In FFXI your high-level gear stats would automatically, and proportionally, scale to the lower level, without needing a gear swap, so the solution already exists.
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