So, the game should cater to those who don't put any thought into what they're doing? Or possibly don't WANT to put any thought into what they're doing? I'm sorry but I don't see what's wrong with the game being "easier" for those who actually care about learning how the game works and figuring out clever ways to use that to their advantage. I do agree that people shouldn't have to invest ridiculous amounts of time into the game just to level, but in it's current state you don't have to do that. I work full-time, go to school full-time, I'm in the military, and I have a social life...yet somehow I've managed to level up almost every crafting job to 50. And most of that was done BEFORE they made it as easy as it is now. Why don't we just have it where you start at 50? I mean seriously, give me a break.
And why exactly are leves what you're "supposed" to be using to level? Does SE think everyone should level exactly the same way now? I wasn't aware of this.
The time investment difference between grinding and doing leves has been minimal for me (unless you want to count the time it takes me to sell what I craft), especially now that there's such a huge exp bonus for level of quality. I literally got 1990 exp on a synth that was only 4 levels above me today (with no rest or scroll bonus). 1990 exp...that is absurd (in a good way). Maybe instead of wanting SE to dumb down everything people should take a few minutes to figure out what abilities and/or gear to equip that can make the game easier in it's current state. Personally I think reward should be proportional to effort/skill (including being able to efficiently use game mechanics for your own benefit).
And the Gil investment can be minimal as well with a little thought and planning. If you're smart about what you craft you will end up with more gil than you started with. I've made over 20 million gil just leveling crafting (I've probably made a lot more than this but most of what I've made has been spent on items currently in my inventory or on mules). That's without farming any materials, and vendoring a lot of stuff that I could have sold in the wards if it wasn't for lack of inventory space. Of course not that all recipes will be profitable, some will be a loss and some will be break even.
And who was complaining? That person was implying that leveling a crafting class was difficult, and all I was trying to say is that it's not that difficult, especially compared to how difficult it was before. Personally, I'm happy with the change, as I don't have the kind of free-time I had in my FFXI days. The way they did it was clever as well because they didn't simply make it easier in general, but they did make it easier for those who put in a little extra effort.