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  1. #1
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    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Quote Originally Posted by Alhanelem View Post
    If you like The Boyhada Tree so much, you can play this great game galled Final Fatasy XI Online and go visit it.

    Let FFXIV come up with its own unique areas.
    i think the point is simply to have zones we would actually want to explore, and would miss when we're not playing the game
    (9)

  2. #2
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    Quote Originally Posted by fusional View Post
    i think the point is simply to have zones we would actually want to explore, and would miss when we're not playing the game
    It's all subjective. I enjoyed exploring the areas in the game. Despite the current copypasta (which is supposed to largely go away in 2.0) there are still a lot of great views and hidden/unobvious objects/buildings/caves/secrets. Even though some of the areas are repetitive, you can't say with a straight face that the visuals of the current areas aren't already good.
    (1)

  3. #3
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    Quote Originally Posted by Alhanelem View Post
    It's all subjective. I enjoyed exploring the areas in the game.
    You didn't ever wince in agony exploring the landscape to find that anything remotely interesting was locked behind gates?

    Cerulium fields and Sylph village anyone? Not to mention a bunch of other stuff.
    (3)

  4. #4
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    Quote Originally Posted by Jynx View Post
    You didn't ever wince in agony exploring the landscape to find that anything remotely interesting was locked behind gates?

    Cerulium fields and Sylph village anyone? Not to mention a bunch of other stuff.
    The whole reason stuff was behind locked down gates was because it wasn't implemented yet. Would you have rathered there be nothing there instead? It was still fun to explore and find those places, even if they didn't have a purpose at the time. There's still tons of places in FFXI that have no purpose whatsoever.
    (2)

  5. #5
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    KiriA500's Avatar
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    Aug 2011
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    Doctor Beatbox
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    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Alhanelem View Post
    The whole reason stuff was behind locked down gates was because it wasn't implemented yet. Would you have rathered there be nothing there instead? It was still fun to explore and find those places, even if they didn't have a purpose at the time. There's still tons of places in FFXI that have no purpose whatsoever.
    It worked in XI...

    Gusgen Mines had a giant rock in one of the paths up until Chains of Promathia was released. The day Japan got their patch, the rock mysteriously moved...resulting in Oldton Movalpolos having an entryway.

    It can easily work in this game. Just have a cave be the main entrance to a place, and have their be rubble in the way...or have there be a boat you need to take to get to new places.

    Quote Originally Posted by Alhanelem View Post
    It's all subjective. I enjoyed exploring the areas in the game. Despite the current copypasta (which is supposed to largely go away in 2.0) there are still a lot of great views and hidden/unobvious objects/buildings/caves/secrets. Even though some of the areas are repetitive, you can't say with a straight face that the visuals of the current areas aren't already good.
    Yes, and so far, all of the secret treasure you can find in XIV (Mako reactors, temple in North Shroud, etc.) all have absolutely nothing there aside from neat polygon models and high level mobs. We want stuff LIKE the Boyhada Tree because there was so much more in that zone than just a pretty set piece. You fought Ramuh there, there were tons of quests there, it had a unique layout and graphic set that you didn't see everywhere else (I'm looking at you EVERY SINGLE DUNGEON IN XIV). Nowhere did it mention wanting to have an exact duplicate of the Boyhada Tree...just something similar to it.
    (0)
    Last edited by KiriA500; 07-02-2012 at 12:57 AM.

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