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  1. #1
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    We have a lot of good information to share in regards to upcoming UI changes, as well as those planned for version 2.0!


    Sorry for how long it has taken this to be implemented, but we’re glad to say that this will appear in patch 1.21a!



    We also have some information regarding the plans for UI updates and changes in version 2.0:


    In version 2.0, it will be possible to display in the party member list the actions and casting timers being used. We will also make it possible to display the casting timers for targeted opponents, so that battles will be much more exciting.
     

    The UI for controller-users will look completely different than that of a keyboard/mouse-user in version 2.0. The game pad UI will involve multiple sets of buttons (arranged like direction pads placed side-by-side) which should make maneuvering with the game pad easier. Of course many players are familiar with the current controls, so we plan on including this as well.


    Vastly different from the current specs, players will be able to select how many rows of the action bar are displayed.
     

    Players will be able to drag and drop items, macros, emotes and target settings!
     

    As seen in the 2.0 UI screenshot, players being targeted by a monster will have their party slot number displayed next to the monster’s name
     

    We plan on displaying a class icon in the party member list by default.

    To add to the 2.0 UI screenshot, the released screenshot is of a level 50 player in a full party. The T (Tank)/H (Healer)/A (Attacker)/B (Buffer) terminology may be unfamiliar for new players, but every player will be able to customize their UI to best fit their needs.
     

    Monsters that are engaged in battle with a party are each assigned a letter based on the order that they were engaged in battle, and the letters will be displayed there. We're still discussing how we would like to implement this.
     

    The bars next to the party member list in the 2.0 image are what you were requesting. However, we are currently planning to use a combination of numbers and colors to represent the different hate levels. For example, 1 or A (aggro) representing red, 2 representing yellow, and 3 and on representing green.


    I apologize that most of my comments are about the 2.0 UI, but please continue to submit your feedback on the UI!
    I understand that we will be able to create our own UI when 2.0 is released, but is it possible to completely change how hour UI would look...I've played the majority of the MMO's on the market right now and I really dislike the whole action bar UI set up...would it be possible in 2.0 to make my UI text/menu based like the UI in XI (which I prefer over all else)
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  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Allistar View Post
    I understand that we will be able to create our own UI when 2.0 is released, but is it possible to completely change how hour UI would look...I've played the majority of the MMO's on the market right now and I really dislike the whole action bar UI set up...would it be possible in 2.0 to make my UI text/menu based like the UI in XI (which I prefer over all else)
    Its unlikely the game would function completely differently with text based menus, changing the look of the UI is one thing changing the mechanics of the UI is something completely different.
    (0)

  3. #3
    Player
    Koti's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Amasar Malqir
    World
    Coeurl
    Main Class
    Rogue Lv 70
    This more of a question, if the dev's are willing to answer this and because I am kind of an oldschool vet when it come to PC games and MMORPGs.

    I like the fact in FF14, it has a similar control scheme to FF11 being that you can use a keyboard to do everything (outside of moving the windows around or having to change chat tabs). Will FF14 2.0 also be like this? Where a player can choose to either just mostly use their keyboard or if they want to really focus on keyboard/mouse?

    I am really hoping yes (Though I know so many may go wtf to it), but I am one of those crazy people who are far faster in this game with a keyboard then I am using a mouse (It like.. Quake 1 all over again).

    If it is not a supported choice (like WoW - cause you can't play WoW without the dang mouse), that is alright I suppose, but I am just curious and maybe would like to see it be an option.
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