I for one, would like effects for LV 1-50. Why do we have to wait for >50 or end game to see effects? They sure as hell were all over the trailer. Why can't they give us what was in the trailer? :-\How did I guess that you did not post the original level 1-50 battle effects but the high level ones from the last year? The effects that should be amazing considering they are tailored for the higher levels when effects need to be more shiny, and the team that made them had 8 years of experience in working with the engine.
Post the original 1-50 effects and we'll see whether they are so "spectacular". Few were, but that applies here too.
"Not gone, merely marching far away."
Because in this game, you do not start as the Master of the Universe slaying Gods from the get-go. You grow as a character and progress to those kind of encounters. I think it is an important aspect for an MMO but hard to get right.I for one, would like effects for LV 1-50. Why do we have to wait for >50 or end game to see effects? They sure as hell were all over the trailer. Why can't they give us what was in the trailer? :-\
Granted, the current effects are going to get more impressive with this change and probably in the future as well. They just don't need to be completely overdone, or they won't have anything better to give us later on without going nuts with the animations. The game's gotta retain it's classiness.
I do not think the trailer(intro FMV?) animations and effects were that good either...
The BR effects should be better from the start, though. The principle should be that they have to be generally more impressive than anything you can do at that rank alone.
Eh, I don't know, if there is nothing similar then axe users got shafted I guess.
Then again, some classes like Archers and Gladiators got pretty cool looking skills this time, unlike in XI where there's nothing particularly impressive before Sidewinder or Vorpal blade... It all evens out in the end, for the most part.
Wheres ShoulderTackle and Combo, i mean come ooon those were low rank skills and look cooler than all of my pug skills(aside from my rank 50), besides i still use my Concussive Blow even at rank 44 thanks to the fact that we get a Concussive Blow II and it has a side effect to it, im not saying i need to Omnislash at the start of the game, but give us a little more variety Concussive blow looks fine but then theres Aura Pulse, Follow Through, Haymaker, Jarring Strike, and the terrible Pounce.
And lets not even go into GLA someone needs to make a video of all the GLA skills while the song "Spin me round" is in the background.
down side to flashy gaudy over compensating weapon skills?
LAG ffxiv was set up to be have 15 member groups if we had gaudy ws we would lag up pretty bad. I like the ones in ffxiv. I'm not big on flashy skills that look awesome but the damge being poor.
Do becareful what you ask for. If we end up with a laggy game ima be peeved. I had to keep turning off my effects while doing aby just because of the lag of 18 ppl spaming ws and casting spells.
PS and sorry to be mean, but we already got a few topics pointing out ffxi ws are "better" then ffxiv. You guys gotta stop being stuck in ffxi. Its kinda annoying at this point.
It's hard to not be "stuck" in FFXI when XIV should have been an evolution of it, not de-evolution.
Also:
http://www.youtube.com/watch?v=aGveRw1-e5Y
The vanilla weaponskills.
Nostalgia bomb. I remember that video!
Mmm. Loving those sword ws's in particular.
You can't really "evolve" from XI's animations. There's nothing wrong with them. You can only make the polygon count higher.
Last edited by Betelgeuzah; 04-07-2011 at 05:34 AM.
Again, there is WS animations the most important thing to solve in FFXIV right now??
We will have cool animations and all.. we just have to wait some time : /
I'm The First and The Last...
I'm Alpha and Omega...
I'm the Beginning...and The End..
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