I know FF14 is a 'new' game and all, but why can't we have it like this?
http://www.youtube.com/watch?v=xjyKgesxEtM&feature=player_embedded
I know FF14 is a 'new' game and all, but why can't we have it like this?
http://www.youtube.com/watch?v=xjyKgesxEtM&feature=player_embedded
"Not gone, merely marching far away."
It's not really different than what we have. Same copy/pasted player animation, just a different effect.
All of the Weaponskills except a certain number of rare ones are the already generated player animations rechained in a different order and then a big flashy screen effect to hide and make it look awesome.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Those spell animations look REALLY good. OH god why can't we have this? I love the Chant du Cygne *.*
Even though they may have so of the same animations etc.. they still look way flashier than the crap we have in XIV. There is no reason why we can't have ws animations that make XI's look like trash especially with the graphics this game has
Check this out.
Final Fantasy IX had flashier effects.
http://www.youtube.com/watch?v=yhy-sO0xBrQ
concept art - game development - Illustrations
HD-Fortress.com
Lool you're in a good mood today ;P
I'm actually replaying that one
They could afford to be flashy cuz of the turn based battle system. It would be cool to see an MMO like that. Just like FFXII battle ;P FFXII looks more like an MMO than FFXIV XD
Anyway, I don't complain about the model animations, but the spell effects. And I don't know if a simple resize will do the trick lol Previous spell animations had an intricate animation. You look at them and you notice the planning behind themFFXIV are just (pardon my word) lackluster XD
How did I guess that you did not post the original level 1-50 battle effects but the high level ones from the last year? The effects that should be amazing considering they are tailored for the higher levels when effects need to be more shiny, and the team that made them had 8 years of experience in working with the engine.
Post the original 1-50 effects and we'll see whether they are so "spectacular". Few were, but that applies here too.
I just don't like tiered weapon skills. In FFXI, every weaponskill kinda had a "twofold" or "threefold" or some sort of multiple-attack to it. Some just had one attack but did multiplied damage. Most of these were based directly on your attributes, such as STR, DEX, etc.,
The weaponskills in this game don't feel the same. I'm either using brutal swing or trunksplitter all the time. Maybe brandish when I need to AoE. Where's my raging rush or steel cyclone?
Where was your raging rush and steel cyclone at level 50?The weaponskills in this game don't feel the same. I'm either using brutal swing or trunksplitter all the time. Maybe brandish when I need to AoE. Where's my raging rush or steel cyclone?
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