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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    53

    Awesome Weapon Skills of FF11 - Never Forget!

    I know FF14 is a 'new' game and all, but why can't we have it like this?

    http://www.youtube.com/watch?v=xjyKgesxEtM&feature=player_embedded
    (4)
    "Not gone, merely marching far away."

  2. #2
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    It's not really different than what we have. Same copy/pasted player animation, just a different effect.
    (0)

  3. #3
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    All of the Weaponskills except a certain number of rare ones are the already generated player animations rechained in a different order and then a big flashy screen effect to hide and make it look awesome.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Those spell animations look REALLY good. OH god why can't we have this? I love the Chant du Cygne *.*
    (1)

  5. #5
    Player
    AshelyRiot's Avatar
    Join Date
    Mar 2011
    Location
    Grid / Palamecia
    Posts
    93
    Character
    Ashely Riot
    World
    Excalibur
    Main Class
    Archer Lv 50
    Even though they may have so of the same animations etc.. they still look way flashier than the crap we have in XIV. There is no reason why we can't have ws animations that make XI's look like trash especially with the graphics this game has
    (1)

  6. #6
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Check this out.
    Final Fantasy IX had flashier effects.
    http://www.youtube.com/watch?v=yhy-sO0xBrQ
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  7. #7
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Randis View Post
    Check this out.
    Final Fantasy IX had flashier effects.
    http://www.youtube.com/watch?v=yhy-sO0xBrQ
    Lool you're in a good mood today ;P
    I'm actually replaying that one

    They could afford to be flashy cuz of the turn based battle system. It would be cool to see an MMO like that. Just like FFXII battle ;P FFXII looks more like an MMO than FFXIV XD

    Anyway, I don't complain about the model animations, but the spell effects. And I don't know if a simple resize will do the trick lol Previous spell animations had an intricate animation. You look at them and you notice the planning behind them FFXIV are just (pardon my word) lackluster XD
    (0)

  8. #8
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    How did I guess that you did not post the original level 1-50 battle effects but the high level ones from the last year? The effects that should be amazing considering they are tailored for the higher levels when effects need to be more shiny, and the team that made them had 8 years of experience in working with the engine.

    Post the original 1-50 effects and we'll see whether they are so "spectacular". Few were, but that applies here too.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    262
    I just don't like tiered weapon skills. In FFXI, every weaponskill kinda had a "twofold" or "threefold" or some sort of multiple-attack to it. Some just had one attack but did multiplied damage. Most of these were based directly on your attributes, such as STR, DEX, etc.,

    The weaponskills in this game don't feel the same. I'm either using brutal swing or trunksplitter all the time. Maybe brandish when I need to AoE. Where's my raging rush or steel cyclone?
    (0)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The weaponskills in this game don't feel the same. I'm either using brutal swing or trunksplitter all the time. Maybe brandish when I need to AoE. Where's my raging rush or steel cyclone?
    Where was your raging rush and steel cyclone at level 50?
    (0)

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