Quote Originally Posted by Dragon View Post
Remember, I'm asking those that view leveling as a hindrance. In reality, any form of advancement is another manner of leveling. So really, are you are stuck with are raids and that kind of stuff, but if you believe that is where the game starts, why would you care about that being all there is to it to begin with?

People like myself that have asked for longer leveling experiences and that actually believe the game starts when you create your first character as a game is meant to have no problem with endgame or other manners of advancement - normally we don't find any of it useless, even if there are times we don't care for such content in/of itself. So your question is something you should be asking "yourself" - that is to say, that's why I'm asking in the first place why we don't just have it removed if we're to view it as a hindrance, as something useless, that we're to view the game only as starting at the cap.
Sorry, I've been partly misunderstanding your posts, even if not by much. I understood that the question was rhetorical, but honestly it does have merit to a point--not in the removal of leveling, but in what other forms of leveling could be done less pointlessly--and was thus confused. I did not read your last thread, and I should have. I apologize.

All I can say is that enjoy the pairing of world exploration and gradual learning and experimentation more than fighting my way through dungeons from the start. I don't want to be stuck in end-game from the start of the game, simply because I enjoy the other play-style more. I'd rather think more about how to flesh out that playstyle than consider cutting the fat off the burger.

I have no doubt that a system can be made that would bring all that was had during leveling up to the end-game, or at least most.