Not really, though I feel the loot is still worthwhile using the Ulduar approach. The only thing that required killing bosses on hard mode was the questline to fight Algalon the Observer; everything else in the instance you could see by just killing stuff on normal. What I am more a fan of is built-in mechanics that trigger the hard-mode mid fight rather than the on/off switch approach that was taken afterwards.
Having the hard-mode loot pool enter mid-fight encouraged guilds to get better at the encounters, while at the same time not making hard mode mandatory because hard mode loot was usually close to or at the same item level as the stuff for the next patch of content.
To compare, if XIV got three patch updates in 2013 with a 24-man raid in each, say in March of 2013 we get The Empire Returns the Attack, where the big raid is called Vellanus Prison; in August of 2013 we get Midnight's Deep, where the big raid is a cave network found below the Mun Tuy Cellar; and in December of 2013 we get The Peaks of Aldenard, where the big raid there is a mountain fortress (though the Garleans are not the biggest threat).
Hard mode gear from Empire would be slightly below or at the same level as the normal mode loot from Midnight. Likewise, Mightnight's hard mode drops would be slightly below or at the same level as normal mode stuff from Peaks. It's not really a big deal so long as parts of the instance don't get locked off for not doing hard mode.
We should also keep in mind that hard mode loot is supposed to give you a temporary edge against the content because of the extra stats and superior item level comepared to the other stuff that drops in the instance.



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