If anything stats need to mean more.I think all our stats, including regular weapons and gear should be dialed down a bit...everything seems uneven, I hate that overpowered feeling...and the real difficulty we have in game is running around find positions or fighting tons of mabs at the same time...chaos I don't like...but thats just my opinion.
That being said the latest additions have started to look a lot better of the stat front, the itemisation team have finally got a clue it seems.
Finally someone who knows wtf they're talking about.Well, that's the thing about monk, DPS is probably the most deceiving stat for the job in terms of raw damage. If you ever parse a monk's damage, you notice their auto-attacks make a significant difference in damage. This is why I personally detest the Garuda's Talons, even though they are better than Ifrit's.
With the Monk relic, the damage amount is greatly increased, specially compared to Garuda's Talons.
Garuda: 115 Damage
Ifrit: 131 Damage
Relic: 143 Damage
This not only affects your damage output by means of auto-attacks, but also make skills such as Hundred Fists and Spinning Heel much more efficient. You can consider this somewhat situational since Hundred Fists is generally only used in instanced fights such as garuda or the Castrum Novum fight and Spinning Heel is a great TP gain for zerg fights such as Miser.
Next is the Delay between each weapon. Without a doubt Garuda's Talons is extremely low delay while the relic is 0.1 above Ifrit's. This is one thing which Hundred Fists favors on relic more since delay is ignored when the skill is up. However, delay is more of a preference on how you want to gain TP. Lower Delay gives small amount of TP yet it's more frequent while higher delay gives larger amounts of TP yet less frequent. However I think SE chose 3.4 Delay on relic on purpose because with ifrit's 3.3 the amount of TP gained per hit is 330 (Without corselet or TP gain materia). With the relic 3 hits should boost you up to 1k~ tp instead of 990.
The stats of the relic itself turns a bit into preference when dealing with monk. Personally, I wouldn't take Crit Attack Power over Attack Power because even though I won't get the pretty crit on Howling Fist, I know all my skills will get a damage increase. Then there's the fact that the talons have acc while the relic doesn't, which if you ask me it isn't that big of a deal on monk(most of our gear already holds some type of acc). There is also the loss of extra wind damage which does actually add a nice bit of damage. However you get the 5 refresh which will do wonders in extended fights such as Hamlet. Then there are the less important stats of evasion and MP which are always a nice bonus, but lets not kid ourselves, the usefulness of the stats aren't that great.
There is one stat for every relic which is still a mystery to us all, and that's the bonus to the specified job action. I don't really know what bonus Shoulder Tackle gets from the relic so I can't judge it. I use the skill quite often in fights anyway so in the end it will at least increase my damage by something.
So are the weapons worth it for the quest? Well it depends on how you look at the weapons. I've already stated on how the monk relic upgrade looks like to me, and personally I do believe it is worthwhile, to answer the OP's questions.
If you really want to boil it down to individual time investment, you're looking at a possible 1 (2 if your luck is terrible) total weeks to get someone a relic once everything is learned and beaten. Not really a huge time investment. It just seems that way because everything is new at the moment.
Once everything is learned the only real time factor is how long it takes you to get to a double meld.
Last edited by Madruk; 06-28-2012 at 07:53 AM.
No way anyone but Japanese players can do it with latency lag to other nations, Europeans will never be able to handle constant eruptions. That alone makes this even dumber.
Did anyone ever consider maybe your characters just aren't strong enough to beat ifrit? Maybe they are trying to get ppl to triple/quad/quint meld things, lol.
Is relic worth it? Depends on which one you're talking about. I know I'm working towards Curtana because that refresh on the shield and chance to regain MP on sword is just too good to pass up. PLD without refresh is like trying to eat a whole pack of Oreos without milk: possible, but more challenging than it needs to be.
some the people in this thread make me sick... Why does everyone want things so easy... Let the hardcore players have something to go after damn.. Not everything in the game needs to be about the casuals. Also I hope no one can beat ifrit. That would be awesome!
The weapons themselves are not worth my effort but the name of the achievement for Gae Bolg has won my heart!
Keith Dragoon - Ambassador of Artz and Adorable
Knowing that Primals will work in an entirely different way in 2.0 (unique world-roaming monsters which can be summoned by player companies once-defeated), I can't see this remaining a requirement for Relic weapons after this version ends.
Thus: not worth my time, or anyone's from my point of view.
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