


Still seems a little lowballing to me, but I guess that's opinion.I don't think folks are getting what Amsai is saying. I'm pretty sure that was a small example. That obviously wouldn't be the only stat -- +3 str derp! -- Let's get a better example:
This is what a normal mode drk/lgt cowl would have -- MP : +120, Enfeebling Magic Potency : +15, Int : +15, Pty : +15, Evasion : -20, Refresh : +3
This is what a hard mode drk/lgt cowl would have --MP : +125, Enfeebling Magic Potency : +18, Int : +18, Pty : +18, Evasion : -18, Refresh : +4
Okay. Now... Playing hardmode and getting all of the pieces of gear with the same differences in stats you see in exhibit B above, you'll find that it's quite the noticable difference from the complete set of normal mode gear's stats. At the same time, it's not an unfair difference.
To me you need to be able to see the difference and that is hardly one at that.
I'm not arguing for insane day and night differences, but your example there seems a bit weak imo.
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