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  1. #31
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    I'm not sure this is what we need or want at this point. With the game as graphically intense as it is already. It's only going to get worse in dungeon and raid groups where there's tons going on at one time. Unless it somehow magically makes things run faster and easier on my hardware, <Thanks for the offer, but I'll have to pass.>
    (1)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  2. #32
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    It seems rather odd to emphasize this. What it's telling us is something that I would come to expect to see hidden in patch notes or something. I'm okay if they make it a priority to put dev posts on the main page but as this is the first one I'm aware of that they've done that for, I find the content a little lacking for a first look. lol
    (1)

  3. #33
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Thanks for the Vid Belgian, almost looks as good as FFXIV's FMV.

    How bout we collectively list our ideas about what we feel makes an Attack/Skill/Magic look Epic/Cool/Non-Lackluster.

    IMO: I do like the FF style of magic. Ice is an ice shard falling on mob. Fire is a Flame on the mob more than an Explosion (Reserved for Flare or Ancient) Wind spells should have leaves swirling. Water, looks good IMO (short of having a wave rushing past, which would be rediculous IMO) Earth, Banish, Scourge, seem fine to me.

    Melee WS - Animations look good IMO. for the most part they are believable, which I like. If all the Tier 2 WS had larger special effect animations over the Tier 1 that would be fine IMO.

    For Puglist - When using Claws over Fists, the addition of a claw animation during WS would be cool.

    For Buffs - Feriocity, should make hands have Flame Aura while buff is active. Shield Skills should make the shield glow while they are active. Hawks eye....maybe make players eyes glow while active.....etc
    (0)
    Last edited by Judge_Xero; 04-07-2011 at 12:17 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  4. #34
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Judge_Xero View Post
    FMV.
    Full Metal Vag-
    (0)

  5. #35
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    In a world that looks overally much worse, with characters that look much worse, and a much lower level of detail.
    Some understand that hardware resources are finite, some others, quite evidently, do not.
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    514
    The spell-casting animations, as well as the spell animations themselves are just weak in FFXIV. It seems all they did here was adjust one variable - the size.

    April 19th, ppl....
    (4)

  7. #37
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by BelgianRofl View Post
    The spell-casting animations, as well as the spell animations themselves are just weak in FFXIV. It seems all they did here was adjust one variable - the size.

    April 19th, ppl....
    Still nothing particularly important about this date unless again, there's conventions I'm not aware of.
    (0)

  8. #38
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BelgianRofl View Post
    The spell-casting animations, as well as the spell animations themselves are just weak in FFXIV. It seems all they did here was adjust one variable - the size.
    You may want to be made aware of the fact that animations and effects are two different things. Animations don't even have a "size". And increasing the size of effects is doubtlessly quite an effective way to increase their visibility and overall impact on the game's visuals.

    April 19th, ppl....
    Absolutely nothing relevant for the MMORPG market happens on april the 19th.
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Making the effects more visible helps a lot, though some effects just need to be plain redone.
    (1)

  10. #40
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Judge_Xero View Post
    For Buffs - Feriocity, should make hands have Flame Aura while buff is active. Shield Skills should make the shield glow while they are active. Hawks eye....maybe make players eyes glow while active.....etc
    The game's style is supposed to be classy and more realistic than not, as opposed to cartoony and overdone. We don't need glowing characters and huge shoulder pads. Glowing weapons may still be fine if the effect is subtle.

    TERA and this game do not have the same visual style. While TERA's is without a doubt better for what it tries to accomplish, it's animations and effects would not fit in this game for the most part.

    The whole game takes everything to extreme in a true Korean fashion, as that is "epic". It should work for them, but that is not the case with FFXIV.
    (0)

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