Quote Originally Posted by solracht View Post
In case what I was talking about isn't clear (not saying that's your case):

Look at this video: http://www.youtube.com/watch?v=6wdkMBIwDCI

At 00:31~, third eye, meditate, and penta thrust are used. The effects stay until they're done, while the character model transitions to the animation for the next attack.

I haven't found a good video example for FFXIV, but that simply doesn't happen in this game.

Using Raging Strike and Ferocy the same way (in quick succession) will cut off the graphical effect created by Raging Strike in a very ugly and abrupt way. The effect just dissapears as Ferocity is used.

Ask yourself this: does it really matter if casting Aero IV brings forth hurricanes and tornados, if they're going to awkwardly dissapear midway because you used Spirit Dart?
Thing with XI though, the animation system was quite glitchy with it's auto attack, that if you do animations or abilities just before the attack, you can kill off the attacking animation and just produce the damage, e.g if you use Saber Dance right before attack around, when the animation ends you can produce a full 8 attack round damage without even seeing it.

XI's also happen that way under certain circumstances (especially if you blink), on DRK I use LR > SE > DS > NV and only Nether Void's animation fully plays out because of the use in quick succession but XI's animation is broken into multiple .dats where XIV's shares a single one.

XIV's animation engine is a lot more sensitive to it because of that reason than XI's but in both games it happens, the main culprit is Skillchain animations in XI where it will completely vanish effect wise and from your log if you change any gear.