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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by solracht View Post
    In case what I was talking about isn't clear (not saying that's your case):

    Look at this video: http://www.youtube.com/watch?v=6wdkMBIwDCI

    At 00:31~, third eye, meditate, and penta thrust are used. The effects stay until they're done, while the character model transitions to the animation for the next attack.

    I haven't found a good video example for FFXIV, but that simply doesn't happen in this game.

    Using Raging Strike and Ferocy the same way (in quick succession) will cut off the graphical effect created by Raging Strike in a very ugly and abrupt way. The effect just dissapears as Ferocity is used.

    Ask yourself this: does it really matter if casting Aero IV brings forth hurricanes and tornados, if they're going to awkwardly dissapear midway because you used Spirit Dart?
    Thing with XI though, the animation system was quite glitchy with it's auto attack, that if you do animations or abilities just before the attack, you can kill off the attacking animation and just produce the damage, e.g if you use Saber Dance right before attack around, when the animation ends you can produce a full 8 attack round damage without even seeing it.

    XI's also happen that way under certain circumstances (especially if you blink), on DRK I use LR > SE > DS > NV and only Nether Void's animation fully plays out because of the use in quick succession but XI's animation is broken into multiple .dats where XIV's shares a single one.

    XIV's animation engine is a lot more sensitive to it because of that reason than XI's but in both games it happens, the main culprit is Skillchain animations in XI where it will completely vanish effect wise and from your log if you change any gear.
    (2)

  2. #2
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jennestia View Post
    Thing with XI though, the animation system was quite glitchy with it's auto attack, that if you do animations or abilities just before the attack, you can kill off the attacking animation and just produce the damage, e.g if you use Saber Dance right before attack around, when the animation ends you can produce a full 8 attack round damage without even seeing it.

    XI's also happen that way under certain circumstances (especially if you blink), on DRK I use LR > SE > DS > NV and only Nether Void's animation fully plays out because of the use in quick succession but XI's animation is broken into multiple .dats where XIV's shares a single one..
    Please keep in mind most of the issues you bring about XI's system were caused by something external (changing gear) that cannot even happen in XIV, yet our system is glitchier visually.

    Having things glitch out when you're performing actions under very specific circumstances or when your attack speed is ridiculously fast is fine (such as what happens with Hundred Fists). Having animations glitch out more often than not (and this will get even worse if we get longer animations and effects) isn't, and unfortunately that's the case for XIV right now.

    Also this isn't just about buffs - things like Luminous Spire or Seismic Shock will never finish unless you purposedly let them.

    I could put a lot of words into this, but honestly I think this fits everything I want to say pretty well:
    Ask yourself this: does it really matter if casting Aero IV brings forth hurricanes and tornados, if they're going to awkwardly dissapear midway because you used Spirit Dart?
    (4)
    Last edited by solracht; 04-07-2011 at 12:32 AM.