Quote Originally Posted by Neptune View Post
Here's a screenshot comparison. Tell me what YOU think.



The textures and polygons counts look like they have been downgraded in favor of displaying more character models at the same time. If you read between the lines of the recent interviews two things emerge:

-When asked about the graphics quality it was stated that they're going for maximum characters, i.e. invoking the tradeoff between quality and quantity. That's like if I ask if your health is good and you answer that you bought a 3DS to pass your time at the hospital.
-When asked about the texture quality it was stated that what you see in the screenshots is "pretty much set".
-The E3 demo was stated to be running at "high" quality.
-When asked about the "graphics pillar", accessibility was emphasized, not quality.

So, I don't think it's looking good and I think that's very disappointing. How disappointing the final product is going to be is unknown, but it will probably be somewhere between a big bummer and mass rage quits.

With that said, I hope future screenshots prove me wrong!
The E3 screenshots look perfect to me. As long as the engine is optimized and the graphics can scale anywhere from super-low-end to high-end (which is what they're aiming for, especially to get a wider demographic, I think) I'll be happy.

Hell, I've never been a big graphics buff. I still play all of my PS2 games, and most of my PC games are pretty low graphics grade.. Dawn of War, for example.

Lesser graphics = much more playability.