The lighting and shadows are better, and that goes a long way. Moreso than high poly counts if you ask me.
Also something to consider: AMD and NVIDIA will likely be releasing drivers to improve graphical performance in the game once 2.0 goes gold.
The lighting and shadows are better, and that goes a long way. Moreso than high poly counts if you ask me.
Also something to consider: AMD and NVIDIA will likely be releasing drivers to improve graphical performance in the game once 2.0 goes gold.



It was a laptop running the game on "high" settings. That's pretty bad news that a laptop can run it on high.
So you think it's lesser graphics.

Even if they have lowered the poly counts on the models and environments, they said they will be supporting DX11 afterlunchlaunch. Hopefully they will be supporting hardware tessellation, which will smooth out the hard edges on characters and environments.
Last edited by Kerath; 06-22-2012 at 12:10 AM.



After lunch
After lunch
lunch
After lunch? 2.0 is coming faster than I thought.



Hopefully they will be supporting reduced anistropic load count which will give even more definition to areas of low definition.


Id take the quality you saw in the 2.0 screenshots with a grain of salt....the game is only 15% optimized for hardware atm, and who knpws exactly what settings were set for the client they were using.....there s a lot of factors to consider. What you saw in the screenshots was not finished product, and i can assure that even the alphas graphics will be inferior to the beta and even the official launch client.
Imo the screenshots were released to show us certain things about the game and potentially, what it may look like. Im positive that the devs or even yoshi-p disnt anticipate people to criticize the quality of the pre alpha screenshots they posted.
On that note, im sure hardware requirements for the 2.0 client wont differ too much from what 1.0's is. But only time will tell.
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