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  1. #21
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    The lighting and shadows are better, and that goes a long way. Moreso than high poly counts if you ask me.

    Also something to consider: AMD and NVIDIA will likely be releasing drivers to improve graphical performance in the game once 2.0 goes gold.
    (0)

  2. #22
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Eekiki View Post
    Keep in mind that what we're seein' is a tech demo mock-up. It was confirmed somewhere (I ain't lookin' it up. Do your own research!) that the systems running the tech demo at E3 were kinda low end.
    It was a laptop running the game on "high" settings. That's pretty bad news that a laptop can run it on high.

    Quote Originally Posted by Yucie View Post

    Lesser graphics = much more playability.
    So you think it's lesser graphics.
    (0)

  3. #23
    Player
    Kerath's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    92
    Character
    Kerath Ragnarok
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Even if they have lowered the poly counts on the models and environments, they said they will be supporting DX11 after lunch launch. Hopefully they will be supporting hardware tessellation, which will smooth out the hard edges on characters and environments.
    (0)
    Last edited by Kerath; 06-22-2012 at 12:10 AM.

  4. #24
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kerath View Post
    Even if they have lowered the poly counts on the models and environments, they said they will be supporting DX11 after lunch. Hopefully they will be supporting hardware tessellation, which will smooth out the hard edges on characters and environments.
    After lunch

    After lunch

    lunch


    After lunch? 2.0 is coming faster than I thought.
    (6)

  5. #25
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kerath View Post
    Even if they have lowered the poly counts on the models and environments, they said they will be supporting DX11 after lunch. Hopefully they will be supporting hardware tessellation, which will smooth out the hard edges on characters and environments.
    Hopefully they will be supporting reduced anistropic load count which will give even more definition to areas of low definition.
    (0)

  6. #26
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AsterBarnivere View Post
    After lunch

    After lunch

    lunch


    After lunch? 2.0 is coming faster than I thought.
    OMG ty so much for this, LOL'd hard IRL
    (1)

  7. #27
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Id take the quality you saw in the 2.0 screenshots with a grain of salt....the game is only 15% optimized for hardware atm, and who knpws exactly what settings were set for the client they were using.....there s a lot of factors to consider. What you saw in the screenshots was not finished product, and i can assure that even the alphas graphics will be inferior to the beta and even the official launch client.

    Imo the screenshots were released to show us certain things about the game and potentially, what it may look like. Im positive that the devs or even yoshi-p disnt anticipate people to criticize the quality of the pre alpha screenshots they posted.

    On that note, im sure hardware requirements for the 2.0 client wont differ too much from what 1.0's is. But only time will tell.
    (1)

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