
If this was the actual intention, wouldn't the monsters be a much much higher level then?



Yes, our classes/jobs are designed to be optimal soloing at 1:1 player to mob level ratios. So a level 50 character killing a level 50 boar should find the mob a decent challenge. Go two levels above the player however and you start getting on to VT and IT range. It use to be, even if soloing, that you'd kill things much higher level than you for exp. But that was changed several patches ago. The reason you can kill leve mobs +3 above your character level with ease is because the leve naturally adjusts the mobs def/hps to a solo player w/o buffs (because leves were designed to be soloed). But kill the SAME mob at the SAME level outside a leve, and it's about 20% harder to do.The only problem is that it happens outside of Beastmen Strongholds too, Farming lv 50~54 Boars for example, They're only 4 levels above me at max from the ones i was killing, 397 Acc at the time, and couldnt hit them to save my life. Parsed it at around 43% Accuracy, that shouldnt happen against mobs of that lvl. at any time.
There are lower level boars (40-47ish range) that are easier and faster to kill if farming mats off them. Although I can solo a level 50-54ish boar as CNJ...so again, they are killable, just not optimal for farming etc. Basically, you are not understanding what the mob levels mean vs. your player level.
Anything in game 51 and lower should be easy to solo/duo in basic gear with a basic weapon. (DC or less)
Anything 51-54 should be soloable/duoable but now, depending on mob defence type of attacks, might need some specialty gears, foods etc. Also, these mobs weren't designed for soloing at our current level and therefore are not good for farming. (VT-IT)
Anything 54+ Is probably too challenging for anyone other than a well-geared tank to kill consistantly. And even then, the only reason tanks tend to mess with them is to test their tanking ability/ action cycles. Farming anything at this level is silly. This being said, most mobs 54-60 can be killed by a full party. Also, it is possible for the occasional level 54+ mob to be slept/killed by a solo player, but your chances are lower and it requires talent and some luck. (IT-IT++)
DC=Decent Challenge
VT= Very Tough
IT=Incredibly Tough
Last edited by Kinseykinz; 06-20-2012 at 05:31 AM.

I actually Farm those lvl ones sometimes for Spiritbonding + Farming purposes. And yes, Your giant wall of Text just told me exactly what i alrdy know about the T VT etc system, im an old FFXI player, i know how that works, But you should miss 8 attacks in a row to a mob only 5 levels above you. Thats all im saying, SE needs to re think this solo Accuracy nonsense. cause thats all it is, nonsense.Yes, our classes/jobs are designed to be optimal soloing at 1:1 player to mob level ratios. So a level 50 character killing a level 50 boar should find the mob a decent challenge. Go two levels above the player however and you start getting on to VT and IT range. It use to be, even if soloing, that you'd kill things much higher level than you for exp. But that was changed several patches ago. The reason you can kill leve mobs +3 above your character level with ease is because the leve naturally adjusts the mobs def/hps to a solo player w/o buffs (because leves were designed to be soloed). But kill the SAME mob at the SAME level outside a leve, and it's about 20% harder to do.
There are lower level boars (40-47ish range) that are easier and faster to kill if farming mats off them. Although I can solo a level 50-54ish boar as CNJ...so again, they are killable, just not optimal for farming etc. Basically, you are not understanding what the mob levels mean vs. your player level.
Anything in game 51 and lower should be easy to solo/duo in basic gear with a basic weapon. (DC or less)
Anything 51-54 should be soloable/duoable but now, depending on mob defence type of attacks, might need some specialty gears, foods etc. Also, these mobs weren't designed for soloing at our current level and therefore are not good for farming. (VT-IT)
Anything 54+ Is probably too challenging for anyone other than a well-geared tank to kill consistantly. And even then, the only reason tanks tend to mess with them is to test their tanking ability/ action cycles. Farming anything at this level is silly. This being said, most mobs 54-60 can be killed by a full party. Also, it is possible for the occasional level 54+ mob to be slept/killed by a solo player, but your chances are lower and it requires talent and some luck. (IT-IT++)
DC=Decent Challenge
VT= Very Tough
IT=Incredibly Tough



If you played FFXI then you should know it's basically the same thing, except they didn't tell you the mob was only 5 levels higher when you missed 8 times. And when I tried to explain myself in less words (and was nice about it by the way), you decided to argue that. The systems not broken, your perception of what should happen is...deal with it. So yeah like Mr. Wonderful said in the second post, 'Someone's mad they died.'I actually Farm those lvl ones sometimes for Spiritbonding + Farming purposes. And yes, Your giant wall of Text just told me exactly what i alrdy know about the T VT etc system, im an old FFXI player, i know how that works, But you should miss 8 attacks in a row to a mob only 5 levels above you. Thats all im saying, SE needs to re think this solo Accuracy nonsense. cause thats all it is, nonsense.

I actually dislike the whole full and light party bonus.
I don't understand why my ability to hit something magically gets better when a fourth member joins my group. We should be capable of killing tougher mobs in a group by virtue of being in a group. Not by virtue of the fact that we get magically enhanced stats because someone typed /join.
I understand why they did it, their damage formulas are borked due to the over-reliance on Dlvl and this was the easiest way to fix it. But in 2.0 I would much rather my accuracy be the same unless I am getting a very specific and deliberate buff (i.e equipment, food, bard songs, w/e.) The party bonuses are just a band-aid for lazy programming, and unless stats actually start to matter this will continue to be the case.
399 is low. Hitting 450 ACC isn't too hard on WAR if you purchase some of the Green items from dungeons and get some ACC accessories. With food you could probably hit close to 480 ACC, which is overkill. Also, like others have said Ixali have an evasion bonus.
http://mercsxiv.enjin.com/home
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