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Tag: battle mechanics

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  1. by Vyrerus  Go to last post
  2. Improve ground targeting

    Started by Catwho‎, 01-01-2015 04:19 AM
    battle mechanics, ground target aoe, user interface
    by Hiruke  Go to last post
  3. Concerns about companions.

    Started by AmyNeudaiz‎, 06-28-2012 08:11 AM
    battle mechanics, chocobo, companion, version 2.0
    by Estellios  Go to last post
  4. Dear SE, about your Light And Full Party Bonuses.

    Started by Nanaho‎, 06-19-2012 05:36 AM
    2 Pages
    1 2
    battle mechanics
    by Isaaru  Go to last post
  5. Direction of Bard?

    Started by Leelya‎, 03-22-2012 09:55 AM
    4 Pages
    1 2 3 ... 4
    2.0, ability suggestions, advanced jobs, battle mechanics, class uniqueness
    by Coglin  Go to last post
  6. Movement, Spell Interruption, and Instant-Cast Spells?

    Started by REDace0‎, 01-31-2012 12:54 AM
    battle mechanics, instant-cast, movement, spell-casting
    by REDace0  Go to last post
  7. Trigger for Critical Hits?

    Started by RahJah‎, 12-10-2011 04:02 PM
    3 Pages
    1 2 3
    auto-attack, battle mechanics, final fantasy viii
    by Atoli  Go to last post
  8. Character Skill lag in battle

    Started by monkeeman‎, 10-18-2011 04:34 PM
    battle, battle mechanics, delay, lag, skills
    by Cidolfus  Go to last post
  9. Spell Casting like FF11

    Started by Delirium‎, 10-07-2011 10:38 AM
    accept, battle mechanics, final fantasy, magic, spells
    by MartaDemireux  Go to last post
  10. Adding Double, Triple, [n] Techs to Battle Regimens

    Started by TwinMoon‎, 08-30-2011 07:59 AM
    battle mechanics, battle regimen, classes, dev1133, game play
    by Rydin  Go to last post
  11. Experience Chains and Pulling

    Started by Bigglesworth‎, 08-30-2011 02:12 AM
    battle mechanics, experience points
    by ChiefCurrahee  Go to last post
  12. Hiccups in the battle animation

    Started by Starplayer‎, 08-24-2011 01:31 AM
    battle mechanics, character animations
    by Starplayer  Go to last post
  13. Mobs need their own AutoAttacks.

    Started by Ferth‎, 08-14-2011 08:39 AM
    battle content, battle mechanics, mob ai
    by Frein  Go to last post
  14. Auto-attack not auto-attacking

    Started by Eekiki‎, 07-23-2011 11:30 AM
    2 Pages
    1 2
    auto-attack, battle mechanics
    by Emdub  Go to last post
  15. Those targeting lines in Final Fantasy XII

    Started by Jouten‎, 07-18-2011 05:30 AM
    battle mechanics, party battle, target, targeting system, targetting
    by Jouten  Go to last post
  16. Is there really not a bug report thread on Aegis Boon?

    Started by Ferth‎, 07-11-2011 11:48 AM
    aegis boon, battle mechanics, bug report
    by Baccanale  Go to last post
  17. Needs more traits.

    Started by Ferth‎, 07-09-2011 06:45 PM
    2 Pages
    1 2
    battle mechanics, customization, traits
    by Rentahamster  Go to last post
  18. Separating the Action bar from the equipped actions.

    Started by Ferth‎, 07-09-2011 03:54 AM
    action bars, battle mechanics, user interface
    by Ferth  Go to last post
  19. [dev1062] (Repost with Dev Tag) Simple Targeting is Simple

    Started by Liniont‎, 06-05-2011 07:32 PM
    2 Pages
    1 2
    battle mechanics, targeting, [dev1062]
    by Phenidate  Go to last post
  20. Targeting: Lingering Issues

    Started by Rutelor‎, 05-22-2011 04:37 AM
    assist, battle mechanics, combat, targeting, targeting system
    by Rutelor  Go to last post
  21. [Dev 1075] Making Guild Marks Useful

    Started by Leelya‎, 05-21-2011 12:52 PM
    battle mechanics, dev 1075, guild, guild marks, job mechanics
    by Leelya  Go to last post
  22. Give me challenge and give me death...

    Started by Rutelor‎, 05-01-2011 02:27 PM
    2 Pages
    1 2
    battle mechanics, battle system, combat, combat time
    by Eldaena  Go to last post
  23. Any Details for the New Battle System?

    Started by Balbanes‎, 04-23-2011 03:59 PM
    battle mechanics, battle system
    by Augury  Go to last post
  24. [dev1026] Visual cues to let us know when an ability can be used

    Started by Eekiki‎, 04-23-2011 03:30 AM
    2 Pages
    1 2
    abilities, action bar, battle mechanics, dev1026, user interface
    by Kilta_Firelotus  Go to last post
  25. Yoshida-san, Where's the Challenge? Where are the Real Changes? END GAME Content?

    Started by Kiara‎, 04-22-2011 07:09 AM
    16 Pages
    1 2 3 ... 16
    battle mechanics, battle system, dungeon, end-game, notorious monster 2 Deleted Post(s)
    by darkstarpoet1  Go to last post
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