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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Scrapping things and making new ones isn't necessarily a good solution. Increasing the size of mobs definitely made combat more enjoyable for me, so I don't see why increasing the size of spell effects couldn't have the same effect.

    There are way more important things to work on than putting the FX designers of the game to work on completely remaking the spell effects.

    I'm starting to see a BAD trend in the playerbase (actually, I'm not starting, it's been there all along):
    "i'm not entirely satisfied with this element of the game... SCRAP IT!!! Remake it from scratch!"

    +1 for what Arc said.
    +1 for bigger spell effects.
    (4)

  2. #2
    Player
    PM1337's Avatar
    Join Date
    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Abriael View Post
    Scrapping things and making new ones isn't necessarily a good solution. Increasing the size of mobs definitely made combat more enjoyable for me, so I don't see why increasing the size of spell effects couldn't have the same effect.

    There are way more important things to work on than putting the FX designers of the game to work on completely remaking the spell effects.

    I'm starting to see a BAD trend in the playerbase (actually, I'm not starting, it's been there all along):
    "i'm not entirely satisfied with this element of the game... SCRAP IT!!! Remake it from scratch!"

    +1 for what Arc said.
    +1 for bigger spell effects.
    If they need the time and resource for other things then don't change it yet. I'm ok with a message that state will be fixing battle animations after we release XYZ. Sorry for the inconvenience and thank you for your patience. I don't need nor want quick fixes. I am ok with waiting for SE to take care of the more important stuff first and then hitting the quests, mobs, and spells when that is all said and done. I am not all about scrapping certain aspects of the game, not sure where you got that from, I just want things done correctly the first time not a fix, then a fix to the fix, and more fixes later. Look at the current side quest system. Do things right the first time and you won't have to constantly waste even more time and resources on the fixes.

    Give us some substantial information and stop pussy-footing around with your minute playerbase!!
    +3 for the bold and honest statement. My thoughts exactly
    (2)
    Last edited by PM1337; 04-06-2011 at 08:20 PM.


    OH YEAH!!!

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by PM1337 View Post
    If they need the time and resource for other things then don't change it yet.
    Sorry, but "everything right now or nothing" is not exactly how game development works.

    I don't need nor want quick fixes
    Quite obviously others are appreciating them. You can't demand a MMORPG developer to act only on what you need or want. If a quick fix improves the quality of the game then it's undeniably is better than nothing. That's all there's to it.

    Look at the current side quest system. Do things right the first time and you won't have to constantly waste even more time and resources on the fixes.
    I enjoyed the current side quests. They sure gave me some interesting lore snippets and quite a few of them have interesting stories. They definitely gave me something to do while I wait for better ones, while laying the back end groundwork (UI, icons, mechanics and all) for them.
    Something > Nothing. Again, this is an undeniable fact.
    (0)
    Last edited by Abriael; 04-07-2011 at 12:27 AM.

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