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  1. #1
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Hotohori View Post
    Some people just won't be happy until they decide to redo all the skill effects. Every action in 14 was done through motion capture animation so everything is incredibly realistic in movement. I wouldn't mind if they added some crazy effects and all but who's going to pay for those acrobats to be recorded and those magic skill renovations until every skill in the game looks satisfactory before even balancing their powers. I say bigger is better as long as it's a good thing getting bigger. I'm sure this is all the result of the massive complaints on the forum from people expecting unbelievable and inhuman movements for every different skill in the game. The sheer number of skills in the game makes this unreasonable.
    I don't complain about the animation. The motion capture is perfect...what i mean is that, even though there's like 8~10 different sword swings if you count slash and stab, most of GLA animations use the very same swing motion. Also, GLA animations are terrible poor...you can't really disguise phalanx from spinstroke from howling vortex by just seeing the animation (or lack of it)...maybe just making them bigger fix it...maybe not...all i hope is that bigger animations don't generate even more lag.

    OBS: Fix the topic tag...the dev1037 needs to be at taglist and not at title.
    (0)
    Last edited by Lienn; 04-06-2011 at 09:43 PM.

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lienn View Post
    OBS: Fix the topic tag...the dev1037 needs to be at taglist and not at title.
    everyone can edit thread tags - i just added the devtag to the list.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Soukyuu View Post
    everyone can edit thread tags - i just added the devtag to the list.
    Didn't know this! Never noticed the button there before. Thx ^^
    (0)

  4. #4
    Player
    PM1337's Avatar
    Join Date
    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Soukyuu View Post
    everyone can edit thread tags - i just added the devtag to the list.
    thanks!!!
    (0)


    OH YEAH!!!

  5. #5
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    4
    Quote Originally Posted by Hotohori View Post
    Some people just won't be happy until they decide to redo all the skill effects. Every action in 14 was done through motion capture animation so everything is incredibly realistic in movement. I wouldn't mind if they added some crazy effects and all but who's going to pay for those acrobats to be recorded and those magic skill renovations until every skill in the game looks satisfactory before even balancing their powers. I say bigger is better as long as it's a good thing getting bigger. I'm sure this is all the result of the massive complaints on the forum from people expecting unbelievable and inhuman movements for every different skill in the game. The sheer number of skills in the game makes this unreasonable.
    Dunno if you meant me in particular, however, I'm not saying re-do every single animation. The ones that are currently in the game, are great. But if getting people into a mocap studio to make new animations is what it takes to make the game feel better, then that's what it'll take.

    Many people aren't totally happy with current animations, according to one of the polls. Also, look at Luminous Spire for Gladiator. That's probably more unrealistic than anything I could possibly come up with for animations. Example, the last Lancer WS hits many times. I don't think it's unreasonable to have an animation similar to Penta Thrust from FFXI, where the character simply stabs with the lance 5 times. And they don't *have* to go back to a mocap studio for new animations, there is still the old fashioned way.

    In the end, it's not a game breaker for me by any means, if they don't add new animations, I'm still in this for the long haul.
    (1)

  6. #6
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    lol will this "Crap" actually have any effect on the amount of Damage for example "Burst", "Flare" etc....?
    If not... whats the point? if anything looks awful & weak (my bad.. Pathetic) its the Nuke spells for conjurer.
    They look like crap & do crap damage. (atleast Burts, Flare, floodd etc...)

    Increasing their visual effect will not make any mage happy, we want Power with Style not, Gimp with Flare!
    (3)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #7
    Player
    PM1337's Avatar
    Join Date
    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    We complain because of the lack of info. If SE makes a statement, as I said before, that this is only the first in many fixes. I would be more then happy with this subtle change. If SE said they are even considering changing some, not all, battle animations I would be ok with it. But they haven't. I am voicing my concern so SE is aware that simple fixes such as this is not a cure all but a minor fix until they can devote more time on it, in my eyes. Please do not forget that this is just my view on the subject and there is no RIGHT or WRONG view. I just wanted to start this thread to let SE know how we feel about these little changes so they can best make greater changes.
    (0)


    OH YEAH!!!

  8. #8
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    The idea is good, since some animations are really tiny and small. But since we want an overhaul of the animations we need patience once again.
    I guess this is just a small fix which can be done rather quickly for a chance. But the animations need to be more shiny and exciting

    Maybe they'll add a dev post that they're considering to change the animations as a whole.

    /hope up
    (0)

    Seriously Why?

  9. #9
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    As a mage class, I want my spells to be unique and visually attractive. Hurling fireballs is much cooler than having that regular old casting animation that is the same for every spell followed by a different color explosion on the critter.

    Same casting animation > Green explosion
    Same casting animation > Red explosion

    The answer is not to make them bigger. But I do appreciate them doing something...
    (3)

    Sig by Rylock

  10. #10
    Player
    PM1337's Avatar
    Join Date
    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Tonka +1 for signature
    (2)


    OH YEAH!!!

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