The idea is good, since some animations are really tiny and small. But since we want an overhaul of the animations we need patience once again.
I guess this is just a small fix which can be done rather quickly for a chance. But the animations need to be more shiny and exciting
Maybe they'll add a dev post that they're considering to change the animations as a whole.
/hope up
Seriously Why?
As a mage class, I want my spells to be unique and visually attractive. Hurling fireballs is much cooler than having that regular old casting animation that is the same for every spell followed by a different color explosion on the critter.
Same casting animation > Green explosion
Same casting animation > Red explosion
The answer is not to make them bigger. But I do appreciate them doing something...
Sig by Rylock
Tonka +1 for signature
OH YEAH!!!
Great first step thank you so much.
Is that it? Will there be more improvements?
It's not that animations are to small to appreciate it's that most are recycled and disappointing to say the least. Will you be improving the effects in any other way? in a future update?
There had better be more just an FYI.
The animations were too small in addition to being a bit lackluster for final fantasy. This is a good first step, and maybe rather than redoing every low level particle effect they can focus on adding new spectacular ones? Compare baseline FFXI spells with ones added in the expansion--the first ones they added don't stand up too well now, but the most recent ones meet or exceed current particle effect expectations despite it being a PS2 games. I think increasing the size of the animations is a good first step, and like the mob size increase, allows me to actually see the insane amount of detail put into the graphics instead of squinting through the low resolution I have to run this game at.
However, good lord do people like to complain. The dev team has a massive undertaking ahead of it and they're working their butts off, but these things take time, especially with the graphical standard FFXIV has. They're trying to release things when they can in order to keep people interested, but no matter what they do everyone seems to complain. Because they have to redo basically everything gameplay related, it would be irresponsible to make up timelines that may not have any basis in reality, but the dev team has been quite good about communicating with us despite that. Certainly, it's 1000x better than the old FFXI days when you would have an easier time squeezing blood from a stone than getting a straight answer from them.
Chill out, enjoy the game as well as you can, and just take these little things as we get them in anticipation for the bigger changes that will take a while.
Sorry, but "everything right now or nothing" is not exactly how game development works.
Quite obviously others are appreciating them. You can't demand a MMORPG developer to act only on what you need or want. If a quick fix improves the quality of the game then it's undeniably is better than nothing. That's all there's to it.I don't need nor want quick fixes
I enjoyed the current side quests. They sure gave me some interesting lore snippets and quite a few of them have interesting stories. They definitely gave me something to do while I wait for better ones, while laying the back end groundwork (UI, icons, mechanics and all) for them.Look at the current side quest system. Do things right the first time and you won't have to constantly waste even more time and resources on the fixes.
Something > Nothing. Again, this is an undeniable fact.
Last edited by Abriael; 04-07-2011 at 12:27 AM.
I just hope they go further into changing some of them, especially the AM's. This is a fun little tidbit since you couldn't ever see Stone I, only hear it. I'm just curious what they are going to do with melee skills.
And I don't think people really hate all these little changes, we just want more information! I check the lodestone every morning and night... I was a little sad that it wasn't a bigger or had more than one topics
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