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  1. #21
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lienn View Post
    OBS: Fix the topic tag...the dev1037 needs to be at taglist and not at title.
    everyone can edit thread tags - i just added the devtag to the list.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #22
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    The idea is good, since some animations are really tiny and small. But since we want an overhaul of the animations we need patience once again.
    I guess this is just a small fix which can be done rather quickly for a chance. But the animations need to be more shiny and exciting

    Maybe they'll add a dev post that they're considering to change the animations as a whole.

    /hope up
    (0)

    Seriously Why?

  3. #23
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Soukyuu View Post
    everyone can edit thread tags - i just added the devtag to the list.
    Didn't know this! Never noticed the button there before. Thx ^^
    (0)

  4. #24
    Player
    PM1337's Avatar
    Join Date
    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Soukyuu View Post
    everyone can edit thread tags - i just added the devtag to the list.
    thanks!!!
    (0)


    OH YEAH!!!

  5. #25
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    As a mage class, I want my spells to be unique and visually attractive. Hurling fireballs is much cooler than having that regular old casting animation that is the same for every spell followed by a different color explosion on the critter.

    Same casting animation > Green explosion
    Same casting animation > Red explosion

    The answer is not to make them bigger. But I do appreciate them doing something...
    (3)

    Sig by Rylock

  6. #26
    Player
    PM1337's Avatar
    Join Date
    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Tonka +1 for signature
    (2)


    OH YEAH!!!

  7. #27
    Player

    Join Date
    Mar 2011
    Posts
    174
    Great first step thank you so much.

    Is that it? Will there be more improvements?

    It's not that animations are to small to appreciate it's that most are recycled and disappointing to say the least. Will you be improving the effects in any other way? in a future update?

    There had better be more just an FYI.
    (1)

  8. #28
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The animations were too small in addition to being a bit lackluster for final fantasy. This is a good first step, and maybe rather than redoing every low level particle effect they can focus on adding new spectacular ones? Compare baseline FFXI spells with ones added in the expansion--the first ones they added don't stand up too well now, but the most recent ones meet or exceed current particle effect expectations despite it being a PS2 games. I think increasing the size of the animations is a good first step, and like the mob size increase, allows me to actually see the insane amount of detail put into the graphics instead of squinting through the low resolution I have to run this game at.

    However, good lord do people like to complain. The dev team has a massive undertaking ahead of it and they're working their butts off, but these things take time, especially with the graphical standard FFXIV has. They're trying to release things when they can in order to keep people interested, but no matter what they do everyone seems to complain. Because they have to redo basically everything gameplay related, it would be irresponsible to make up timelines that may not have any basis in reality, but the dev team has been quite good about communicating with us despite that. Certainly, it's 1000x better than the old FFXI days when you would have an easier time squeezing blood from a stone than getting a straight answer from them.

    Chill out, enjoy the game as well as you can, and just take these little things as we get them in anticipation for the bigger changes that will take a while.
    (1)

  9. #29
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by PM1337 View Post
    If they need the time and resource for other things then don't change it yet.
    Sorry, but "everything right now or nothing" is not exactly how game development works.

    I don't need nor want quick fixes
    Quite obviously others are appreciating them. You can't demand a MMORPG developer to act only on what you need or want. If a quick fix improves the quality of the game then it's undeniably is better than nothing. That's all there's to it.

    Look at the current side quest system. Do things right the first time and you won't have to constantly waste even more time and resources on the fixes.
    I enjoyed the current side quests. They sure gave me some interesting lore snippets and quite a few of them have interesting stories. They definitely gave me something to do while I wait for better ones, while laying the back end groundwork (UI, icons, mechanics and all) for them.
    Something > Nothing. Again, this is an undeniable fact.
    (0)
    Last edited by Abriael; 04-07-2011 at 12:27 AM.

  10. #30
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I just hope they go further into changing some of them, especially the AM's. This is a fun little tidbit since you couldn't ever see Stone I, only hear it. I'm just curious what they are going to do with melee skills.

    And I don't think people really hate all these little changes, we just want more information! I check the lodestone every morning and night... I was a little sad that it wasn't a bigger or had more than one topics
    (0)

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