Quote Originally Posted by Amherst View Post
You obviously weren't playing as a Smuggler.
Awww I really enjoyed the smuggler storyline, I loved hunting Skavak and getting Flashy back haha D:

Quote Originally Posted by Duelle View Post
The point of having multiple difficulties is so that the e-peen brigade's feelings don't get hurt when the dirty casuals get to clear the content and see how the story ends. Freshness has nothing to do with that approach to design. The only thing I wish developers would use is mid-encounter triggers for hard modes rather than an on/off button.
To me the hardmode felt more like a cop-out "Hey, we can't think of other content for you guys to tackle right now, so just try this same thing just at a harder difficulty (yay!)"
Your opinion is a nice take on it too, honestly I'd not thought of it from that perspective♪