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  1. #61
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DeadRiser View Post
    I just love how it's not AS MUCH as a spamfest as SWTOR and other MMO's are. Your current action has to complete and you can't just stop it mid action. I am one of the few that likes the way we are planted to the ground when we select an action (except for self buffs and whatnot). It just makes battle flow and look more beautiful. In other mmo's, I never pay attention to my character. In XIV, I do a lot of the time just to watch the animations. I want SE to build up on that. I don't want them to do what all the other MMO's have done already and I'm afraid that's what they are going to do.
    I'm the opposite, because I enjoy encounters where I have to move around and watch out for things in the environment. I found XI's battle engine and fights very boring for the most part, and at the same time understand that type of design severely limits how you can design bosses; the only thing that attempted to make them seem difficult was the amount of damage flying around and steep resource limits on mages. You couldn't do a Loatheb-type encounter in FFXI, for example. Doubt you could do one in this game yet, as healing hasn't quite gotten there.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #62
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Dude, SW:TOR had more subscribers than FFXI ever had. It is a success where FFXI failed. And right now, it still has more than FFXI ever had. So you don't have any ground to stand on, but bitch ground.
    (2)

  3. #63
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Neptune View Post
    Dude, SW:TOR had more subscribers than FFXI ever had. It is a success where FFXI failed. And right now, it still has more than FFXI ever had. So you don't have any ground to stand on, but bitch ground.
    oh, we have plenty instead. Just because something have more subscribers than another, don't mean they're doing good.
    (4)

  4. #64
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    I am perplexed by two things.

    The first is the fact that you somehow don't consider Tanaka's convoluting grindfest of a game a failure. FFXIV failed even worse than SWTOR. The only reason FFXIV is alive right now is because of Yoshida's changes and Square's infinite patience with it. These changes were made to make the game more user-friendly (or as you put it, moron-friendly).

    The second thing is the end objective of your post. I presume you base it on the assumption that FFXIV is becoming a game "only for casuals" and that's what you want to avoid by means of this post. Still, looking at the game, I fail to see how FFXIV is becoming a game that caters "only to casuals," with most content being added for large groups of Lv50s. Furthermore, several times Yoshida's stated that his idea is to cater to everyone. So, overall, I see no reason for concern.
    (3)
    We'll take it into consideration.

  5. #65
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Star-wars is falling for many reasons... but most of them can lead back to this. Star Wars is an Iconic Story and a big part of modern culture. Your grandma might not play video games, but she knows who Darth Vader is. When you are working with such a beloved storyline with characters everyone knows, it is hard to invent new quests, storylines etc. that keep people interested without them saying 'Hey, that would NEVER happen!' Because of this, the MMO will always be limited and it will sooner or later become stale to all but the most diehard of players. Storyline is what keeps people going, and well...we ALL know what should basically happen in a Star Wars MMO. MMO's work best for games that can be open-ended and/or pick up different themes ideas etc.
    (0)

  6. #66
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kinseykinz View Post
    Star-wars is falling for many reasons... but most of them can lead back to this. Star Wars is an Iconic Story and a big part of modern culture. Your grandma might not play video games, but she knows who Darth Vader is. When you are working with such a beloved storyline with characters everyone knows, it is hard to invent new quests, storylines etc. that keep people interested without them saying 'Hey, that would NEVER happen!' Because of this, the MMO will always be limited and it will sooner or later become stale to all but the most diehard of players. Storyline is what keeps people going, and well...we ALL know what should basically happen in a Star Wars MMO. MMO's work best for games that can be open-ended and/or pick up different themes ideas etc.
    Well, they could come up with "Long time ago, in a far far alternative galaxy..." where darth vader would conquer the universe with ponies and the emperor in reality is a pop singer :P
    with modern lucasarts, all is possible
    (1)

  7. #67
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    When SW:TOR first came out, I had a blast, it was pretty fun but I soon found out that there was so much wrong with the game;

    Quests revolved around "Kill 20 of this, kill 10 of this, now go kill 60 of this. Stage 3 of the quest? ok, go kill 40 of that same mob" and it was like that from 1-50. There would be the occasional "Go click on the blue highlighted object" but that's about as varied as it'd get.

    If you levelled a 2nd character on the same faction (repub/empire) there was only a small handful of quests that were different -- the class specific ones. For a game that revolved around mainly questing for levels, this made it very monotonous, very boring especially with the "Go kill x amount of these" over and over and over again. (Thinking of Taris still makes me want to punch somone, way too many rakghouls!)

    The customer service was BY FAR the worst I've ever encountered. I know some people will say "Well square's sucks!" But waiting 3 weeks for a reply to a GM ticket only to be given a copy/paste response that had nothing to do with your original problem is pretty silly.

    Only a handful of content once you'd reached 50, which was suprisingly not that much different from content offered throughout the game beforehand. I think the only really unique stuff was Ops since the 'hard mode' FPs were exactly the same as the regular ones but with amped up difficulty for some extra rewards, there wasn't really anything fresh about it.

    I could go on and on about the downside of SWTOR, that being said I don't see FFXIV going that way, especially not with Yoshi at the helm. People can say that it was because SW:TOR was so solo friendly that it is dying, this isn't the case -- It's a compounded mix of a lot of things but the game is very instant gratification (Max craft level in a day, high % loot droprate etc), even worse than XIV is I think. That being said, it's possible to make a game solo friendly and still be a challenge in some ways.
    Here you can xp solo in leves if you like, it's more rewarding in a party but still viable in a solo setting. This I find is a nice addition to the game, I'm not saying the whole game should be solo friendly, but there should be the option to enjoy that kind of content if you want to, you know?

    Wow I'm kinda rambling . . .

    TL;DR -- SW:TOR messed up what could have been a great game, and it wasn't just that it was so 'solo friendly' that caused the problems.

    Have a good day everyone!
    (1)
    Last edited by Nix; 06-19-2012 at 04:56 PM.

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  8. #68
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Will a Star Wars fan of 50 years old play an MMO? Does the younger generation really enjoy Star Wars or is the franchise only for the older generation?

    Why do we no longer have a Star Trek TV show? etc etc...

    Why do we still have Final Fantasy? It's because SE makes it and remakes it...so that every generation can still enjoy it in a new manner. And they continue to make Final Fantasy and build off their predecessors...SE carries the franchise forward to the new generation of players while carrying the past generations.

    SE works very hard not be yesterday's news...just saying...

    Why can't MMOs be a fad? MUDs are your original computer RPGs...console systems...hand held systems...what is to say with all of them? It's fair to say video gaming could be a fad.

    It's like saying adventure games are a genre...but mostly dead genre...so thus was a fad.

    Will the WoW generation end with WoW? Those high school and college kids are now 10 years older...are they still playing games or have they started families, gotten jobs, and moved on to bigger and better things like REAL LIFE?

    Pokemon was said to be a fad...it's gone on for 17+ years now and still going strong as ever...

    SE doesn't need to learn anything from SWOTOR.

    SE just needs to continue working to improve and add content to the game and add new and interesting things and systems that stand the test of time...and FFXIV will be a success for another decade.
    (2)

  9. #69
    Player
    Rognis's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    67
    Character
    Rognis Vornel
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I'm not too much into star wars but another problem I read was jedi's standing on equal ground as gunners. Alot of the star wars fanbase hated this and the technology being equal or better than what the future held. Lucas arts had an amazing game in SWG before SOE ruined it and XIV has kind of grasped at what made SWG great. Architects building the biggest cities on the servers or a few outposts at important spots. If SE did more with the DoH/DoL i'm sure it would grab more people than just building up the combat aspects of the game.
    (0)

  10. #70
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Didn't help that ME3 ending haters boycotted TOR after the game, too.
    (0)

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