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  1. #811
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Skies View Post
    To be sincere I think the complete opposite.
    I'd rather have a small chance at something I can actually do. Than a perfect chance at something I cannot.

    That said, people were asking for 'skill' to be used. I'm just sad that my particular favorite tactic (Gogo Turtle Team) is pretty much unuseable.
    But... you CAN just do slow runs and have a %0,01 chance at a drop, that's what we have right now.

    I want a point system myself, the uber cool 200runs a day folks will still do 200 runs a day and the poor 1 run a day peeps
    will have measurable progress.

    Only type of RNG I'm in favor of is the kind that works for you not against you, like Garuda. you get 2 seals if you win and sometimes you get lucky and get a weapon!

    Cool ain it?
    (1)

  2. #812
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    You get 1 totem if you dont speedrun garuda
    (0)

  3. #813
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Chardrizard View Post
    Getting 17min speedrun isnt easy, its tough and alot will fond it challenging bc it requires next to no mistakes and teamwork while going all out. I am happy they did this bc more people would be pushed towards maximizing their job potential and filters out the bad players.
    I agree to an extent, but I don't believe speed runs are the answer to anything. It isn't a right or wrong thing, it is just what I think.
    (1)

  4. #814
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Velhart View Post
    I agree to an extent, but I don't believe speed runs are the answer to anything. It isn't a right or wrong thing, it is just what I think.
    Yes i also agree that speedruns isnt an answer to everything, but it is the easiest way to make something challenging.

    Content isnt hard unless they put a gimmicky 1shot like inferno modes in D3 bc eventually video will surface and everyone will figure it out, makes it suddenly easier.

    Like Garuda that many says is hard, what makes it hard is usually the inability among party members to work together, read situation, and not having proper gear. The fight itself is easy once you get enough practice.

    So what you can do next that people already knew the strats is to put a clock so people can push their limit while having a proper party sync, this is challenging at least for me. It does take skills to pull this off, what people have been asking for, being rewarded for skill.
    (0)
    Last edited by Chardrizard; 06-19-2012 at 12:28 PM.

  5. #815
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I think speed-runs are a terrible way to measure "Skill" personally. I'd rather there be a optional boss or something you have to take out, or do a specific task within the dungeon like a puzzle.
    (4)

  6. #816
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Jynx View Post
    I think speed-runs are a terrible way to measure "Skill" personally. I'd rather there be a optional boss or something you have to take out, or do a specific task within the dungeon like a puzzle.
    Which then everyone can easily beat once a video surface on how to tackle them.

    Nyzul in FFXI was intriguing before with how many objective inside, is it fun? Yes. Is it challenging? It was when it was first released, Not really after everyone figure out how lamp orders works and stuff. Everyone basically have nyzul gear easy.
    (0)

  7. #817
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Chardrizard View Post
    Yes i also agree that speedruns isnt an answer to everything, but it is the easiest way to make something challenging.

    Content isnt hard unless they put a gimmicky 1shot like inferno modes in D3 bc eventually video will surface and everyone will figure it out, makes it suddenly easier.

    Like Garuda that many says is hard, what makes it hard is usually the inability among party members to work together, read situation, and not having proper gear. The fight itself is easy once you get enough practice.

    So what you can do next that people already knew the strats is to put a clock so people can push their limit while having a proper party sync, this is challenging at least for me. It does take skills to pull this off, what people have been asking for, being rewarded for skill.
    To me, speed runs are a lazy way to add difficulty to a dungeon, nothing but artificial difficulty. Developers put no thought into making a creative way to make things challenging for people. While speed runs are a "viable" option, there are definitely much better ways of making things difficult and prologing at the same time. At the same time, this game says hello to the exploiters, which is what is what till 2.0 comes around. SE can't win either way on this one right now. Overall however, like I said, speed runs are lazy, and it is kind of embarassing that SE was too lazy to find a creative way to prolong content and make it difficult.
    (2)

  8. #818
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Chardrizard View Post
    You get 1 totem if you dont speedrun garuda
    Still awesome, you win you get one, you win fast you get two and if you're lucky you get a weapon.

    Granted speed runs are not my ideal choice for measuring skill but even one headdress is measurable progress and that's great.
    (0)

  9. #819
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
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    2,251
    Quote Originally Posted by Velhart View Post
    To me, speed runs are a lazy way to add difficulty to a dungeon, nothing but artificial difficulty. Developers put no thought into making a creative way to make things challenging for people. While speed runs are a "viable" option, there are definitely much better ways of making things difficult and prologing at the same time. At the same time, this game says hello to the exploiters, which is what is what till 2.0 comes around. SE can't win either way on this one right now. Overall however, like I said, speed runs are lazy, and it is kind of embarassing that SE was too lazy to find a creative way to prolong content and make it difficult.
    And what is this creative way people keep talking about that will keep a content challenging everytime you enter despite having experience at it? If you are referring to what Jynx said, see my response after.


    Quote Originally Posted by Arkine View Post
    Still awesome, you win you get one, you win fast you get two and if you're lucky you get a weapon.

    Granted speed runs are not my ideal choice for measuring skill but even one headdress is measurable progress and that's great.
    Yea i guess everyone did agree that garuda is the right way so far.
    (0)

  10. #820
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Deltara View Post
    Can someone please post a video of a CC/AV run finished in under 17 minutes? Cuz, I don't think i can believe this can be done until I see it with my own two eyes.
    It's possible.
    (2)

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