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  1. #1
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    Quote Originally Posted by Deltara View Post
    But... but.... 15 minutes is less than 17 minutes....
    How am i suppose to make friends in 2 minutes ;(



    Quote Originally Posted by Velhart View Post
    It is an understatement that SE lacks the ability to make challenging/fun content. Why I still play? Don't know, I like shiny things I guess.
    Getting 17min speedrun isnt easy, its tough and alot will fond it challenging bc it requires next to no mistakes and teamwork while going all out. I am happy they did this bc more people would be pushed towards maximizing their job potential and filters out the bad players.
    (1)
    Last edited by Chardrizard; 06-19-2012 at 11:53 AM.

  2. #2
    Player
    Velhart's Avatar
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    Ul'Dah
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Chardrizard View Post
    Getting 17min speedrun isnt easy, its tough and alot will fond it challenging bc it requires next to no mistakes and teamwork while going all out. I am happy they did this bc more people would be pushed towards maximizing their job potential and filters out the bad players.
    I agree to an extent, but I don't believe speed runs are the answer to anything. It isn't a right or wrong thing, it is just what I think.
    (1)

  3. #3
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    Quote Originally Posted by Velhart View Post
    I agree to an extent, but I don't believe speed runs are the answer to anything. It isn't a right or wrong thing, it is just what I think.
    Yes i also agree that speedruns isnt an answer to everything, but it is the easiest way to make something challenging.

    Content isnt hard unless they put a gimmicky 1shot like inferno modes in D3 bc eventually video will surface and everyone will figure it out, makes it suddenly easier.

    Like Garuda that many says is hard, what makes it hard is usually the inability among party members to work together, read situation, and not having proper gear. The fight itself is easy once you get enough practice.

    So what you can do next that people already knew the strats is to put a clock so people can push their limit while having a proper party sync, this is challenging at least for me. It does take skills to pull this off, what people have been asking for, being rewarded for skill.
    (0)
    Last edited by Chardrizard; 06-19-2012 at 12:28 PM.

  4. #4
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    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Chardrizard View Post
    Yes i also agree that speedruns isnt an answer to everything, but it is the easiest way to make something challenging.

    Content isnt hard unless they put a gimmicky 1shot like inferno modes in D3 bc eventually video will surface and everyone will figure it out, makes it suddenly easier.

    Like Garuda that many says is hard, what makes it hard is usually the inability among party members to work together, read situation, and not having proper gear. The fight itself is easy once you get enough practice.

    So what you can do next that people already knew the strats is to put a clock so people can push their limit while having a proper party sync, this is challenging at least for me. It does take skills to pull this off, what people have been asking for, being rewarded for skill.
    To me, speed runs are a lazy way to add difficulty to a dungeon, nothing but artificial difficulty. Developers put no thought into making a creative way to make things challenging for people. While speed runs are a "viable" option, there are definitely much better ways of making things difficult and prologing at the same time. At the same time, this game says hello to the exploiters, which is what is what till 2.0 comes around. SE can't win either way on this one right now. Overall however, like I said, speed runs are lazy, and it is kind of embarassing that SE was too lazy to find a creative way to prolong content and make it difficult.
    (2)

  5. #5
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    Quote Originally Posted by Velhart View Post
    To me, speed runs are a lazy way to add difficulty to a dungeon, nothing but artificial difficulty. Developers put no thought into making a creative way to make things challenging for people. While speed runs are a "viable" option, there are definitely much better ways of making things difficult and prologing at the same time. At the same time, this game says hello to the exploiters, which is what is what till 2.0 comes around. SE can't win either way on this one right now. Overall however, like I said, speed runs are lazy, and it is kind of embarassing that SE was too lazy to find a creative way to prolong content and make it difficult.
    And what is this creative way people keep talking about that will keep a content challenging everytime you enter despite having experience at it? If you are referring to what Jynx said, see my response after.


    Quote Originally Posted by Arkine View Post
    Still awesome, you win you get one, you win fast you get two and if you're lucky you get a weapon.

    Granted speed runs are not my ideal choice for measuring skill but even one headdress is measurable progress and that's great.
    Yea i guess everyone did agree that garuda is the right way so far.
    (0)

  6. #6
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by Chardrizard View Post
    And what is this creative way people keep talking about that will keep a content challenging everytime you enter despite having experience at it? If you are referring to what Jynx said, see my response after.




    Yea i guess everyone did agree that garuda is the right way so far.
    I think the Nyzul route is the best way to go. It would be better than what we have right now. Instead of (Blow up mobs > Blow up more mobs > Kill mini-boss > Blow up more mobs > Boss > Disappointed in loot.). At least lamp puzzles was a way to challenge your party and be on their toes. Admittedly the puzzles in Nyzul did fall under a pattern people figured out, but I think SE could of worked with more than what FFXI could offer on that regard.

    I do agree also Garuda is a step in the right direction. However, the relic quests show that SE took a step backwards and fell over a coffee table. How can a system that works well like Garuda not be implimented into these quests? Why does SE believe RNG is the way to go right now? Why can't they come out and justify the reasons for using it? These are answers I want from them.

    If Yoshida can come out of hiding and say why he believes this system works and makes a good counter-argument, I won't complain. I would like to see however if he can justify prolonging content by using this horrid system, especially after making something everyone was in favor of in Garuda.
    (3)

  7. #7
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    Enfarious's Avatar
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    Elasandria Servion
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    And what is this creative way people keep talking about that will keep a content challenging everytime you enter despite having experience at it? If you are referring to what Jynx said, see my response after.

    Yea i guess everyone did agree that garuda is the right way so far.
    Pull the one good thing(concept) from abyssea for the sake of scaling diffuculty. Make it increase/decrease mob and boss levels based on the speed your running through the raid, also scale drops based on the difficulty rating you achieve. The faster you run the harder it gets but the better(more likely) your rewards.

    In a mass currency farming system this would affect the amount dropped/person at the completion of the raid, for single item(mythril and what have you) it would affect rates scaling from ~1%@max time up to ~99%@20minute run, as a for instance. To take it just a little further it could be a token+ system where you get your currency(totem w/e) x1 everytime but you get a [i]chance[/] based on how high you got the dungeons diffuculty rating to get a second/third/fourth/etc.
    (2)

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  8. #8
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    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Quote Originally Posted by Velhart View Post
    To me, speed runs are a lazy way to add difficulty to a dungeon, nothing but artificial difficulty
    not allowing any mistakes while pushing through as fast as possible is artificial difficulty? man, somebody better tell this to every F1 formula racer. they should get to run the course at their own pace, and find some other way to make it hard. because what they do is super easy otherwise. right?
    (2)

  9. #9
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    Req's Avatar
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    Rusalka Camenae
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    Gilgamesh
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    Carpenter Lv 80
    Quote Originally Posted by fusional View Post
    not allowing any mistakes while pushing through as fast as possible is artificial difficulty? man, somebody better tell this to every F1 formula racer. they should get to run the course at their own pace, and find some other way to make it hard. because what they do is super easy otherwise. right?
    You aren't truely skilled at being an F1 racer unless you can solve a rubiks cube while driving.
    (2)

  10. #10
    Player
    Reinheart's Avatar
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    Mar 2011
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    Quote Originally Posted by Req View Post
    You aren't truely skilled at being an F1 racer unless you can solve a rubiks cube while driving.
    You forgot to add

    and while playing Gran Turismo 5 on small screen and getting 1st place in that as well.
    (2)

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