Just make sure you get this straight:The thing is about casters is that they should not be a class good at just one thing. You run into the mobs that resist that one spell and then you are in trouble. I want to be the wizard that goes "Ok you absorb lightning, you halve the damage fire, ok so use ice. Ok took full damage".
No, you can't do it because Ice is so underwhelming.
They could make buffs and debuffs more noticeable... right now they are not. No difference when you cast protect on yourself than when you don't. Getting one shot either way what good is protect? The ONLY thing I like about FFXIII was that it's debuffs/Buffs were good, the fights were meant to be fast, and the buffs/debuff show a noticeble difference when a mob is very susceptible to it. This game needs that if the battles are supposed to be this fast, but they don't.
They promised alot of things for 2.0. This hasn't not been one of the improvements in the list. Which tells me 2 things:
1. They aren't making these changes till well after the release of 2.0
2. They don't have any plans for disciples of magic, like blue mage. Which if this is true, they should just say it so I can leave the game now rather than waste more of my time making me wait.
More than half the abilities of Black Mage/Thaumaturge are useless, White Mage is good it does what it needs to extremely well, just it's buffs need to be improved to be more effective.
How does black mage satisify you? It excels at one thing, but it's underwhelming in everything else. When you take that one thing away, what else can it do, nothing. It's a train when it comes to thunder, but easily derailed when you remove the track (thunder resistant boss).
~ "Coming in 2.0"
~ "Sometime after 2.0"
~ "Around 2.0"
The only thing People hear is: "2.0" They are promising alot!~ ~.~
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