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  1. #1
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    Majidah's Avatar
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    Majidah Sihaam
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    Archer Lv 50
    Quote Originally Posted by Yves View Post
    I debate whether or not it is an exploit but it may be worth some value to switch the Hamlet items to R/Ex (U/U). This is primarily because, as the system stands right now, ranking in the top 10 is a function of time multiplied by the number of players with free time. The current method almost seems cheap when entire linkshells can dump all their items to one player and then rack up 2mil.

    Now, I'm in a shell that does that and we reap the rewards. But that doesn't mean it isn't cheap feeling. At the very least it seems unfair to casuals. And, while I prefer harder content, this game is comprised of (and will become more so) casuals.

    Just a thought.
    I think it'd be more fair to make kidney ores and such untradeable. But I doubt you'll find people in these forums who will agree seeing as they are probably the only ones with the means to get an entire LS to fund them.
    (2)

  2. #2
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    Quote Originally Posted by Majidah View Post
    I think it'd be more fair to make kidney ores and such untradeable. But I doubt you'll find people in these forums who will agree seeing as they are probably the only ones with the means to get an entire LS to fund them.
    making kidney ore and such untradable doesnt solve the problem

    and some people seeing this makes me really think, you guys do realize crafters can make items too right?

    so are you saying every item used to make those crafted items, as well as the crafted item itself should also be untradable, cuz thatl be the only fair way to do it if you screw over the gatherers end of this by making them untradable

    and i know for a fact people dont know about the crafter end of it, otherwise theyd be buying up those items instead of the gathered items when they are SO MUCH CHEAPER per turn in most of the time...but they dont, cuz they dont know crafters make the items too

  3. #3
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    Quote Originally Posted by TheVedis View Post
    making kidney ore and such untradable doesnt solve the problem

    and some people seeing this makes me really think, you guys do realize crafters can make items too right?

    so are you saying every item used to make those crafted items, as well as the crafted item itself should also be untradable, cuz thatl be the only fair way to do it if you screw over the gatherers end of this by making them untradable

    and i know for a fact people dont know about the crafter end of it, otherwise theyd be buying up those items instead of the gathered items when they are SO MUCH CHEAPER per turn in most of the time...but they dont, cuz they dont know crafters make the items too
    I think there are many other ways around this that doesn't affect the system so greatly.

    Like put a $crafted_by string on equipment. If $crafted_by doesn't match the player making the donation, don't give provider points. Just anima.
    (1)

  4. #4
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    Quote Originally Posted by Majidah View Post
    I think there are many other ways around this that doesn't affect the system so greatly.

    Like put a $crafted_by string on equipment. If $crafted_by doesn't match the player making the donation, don't give provider points. Just anima.
    again, cant agree with that, nothing stops people from loading 1 person up with all the mats needed to craft the item and basicaly getting the same results as just giving them the finished product

    the system promotes teamwork as is, im sorry if you dont have a team to work with, but thats just how it works

    and nothing forces you to have to work on this now when everyone is competing for it(speaking of competting, werent people BEGGING for a way to compete with others in game, and now we have it hint hint)

    give it a few more weeks and the overly serious people wont be overly donating anymore and those who dont want to spend 20mil gil in drops every run will get their chance to get top 3, and so on

  5. #5
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    Majidah's Avatar
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    Quote Originally Posted by TheVedis View Post
    again, cant agree with that, nothing stops people from loading 1 person up with all the mats needed to craft the item and basicaly getting the same results as just giving them the finished product

    the system promotes teamwork as is, im sorry if you dont have a team to work with, but thats just how it works

    and nothing forces you to have to work on this now when everyone is competing for it(speaking of competting, werent people BEGGING for a way to compete with others in game, and now we have it hint hint)

    give it a few more weeks and the overly serious people wont be overly donating anymore and those who dont want to spend 20mil gil in drops every run will get their chance to get top 3, and so on
    I disagree. I believe teamwork should be achieved as people coming together for a specific goal right in that moment.
    Not having to make 8 people level a DOL (which takes a lot of time) to 45+ and to chain them to you in a mine 3 days a week so you can get a second chance at a drop.

    I lead one of the biggest most active shells (albeit not hardcore) in balmung and I refuse to ask something like that from my members. Seriously, that sounds brutal. Reminds me to what they do to inmates in chinese jails.
    (2)

  6. #6
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    Aarkz's Avatar
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    Aarkz Xerverc
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    Conjurer Lv 50
    Having friends is an exploit.
    (14)

  7. #7
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    Quote Originally Posted by Majidah View Post
    I disagree. I believe teamwork should be achieved as people coming together for a specific goal right in that moment.
    Not having to make 8 people level a DOL (which takes a lot of time) to 45+ and to chain them to you in a mine 3 days a week so you can get a second chance at a drop.

    I lead one of the biggest most active shells (albeit not hardcore) in balmung and I refuse to ask something like that from my members. Seriously, that sounds brutal. Reminds me to what they do to inmates in chinese jails.
    my shell is also rather largem, we are not hardcore nor a true endgame shell(we do alot of it though)

    no one is forced to do anything they dont want, its not a requirement that we share drops to get top 3/20 every time, but they all realize if they want the relic, itl really help in order to get us past this first step, so they are doing it to make sure we can get it done without it taking forever to do.

    Add in the fact alot of us gather anyway in our off time....it works out quite well in that manner.


    However, what you are basicaly saying at this point is that since other groups do things differently then you, they shouldnt be allowed to benefit from it and therefore should be restricted so that you are on a level playing field as them due to the fact that your group is not willing to put in as much time, or is unable to put in as much time, or is just plain unwilling to help each other out to make sure it happens as such

    that unfrotunately is NOT a problem with game design, and is a problem with your inner workings as a shell and how your people want to do things, and it is unfortunate.

    And as i point out quite often over and over, this is still new, people are now in a rush to be the first to get their seals, they are going out of their way to make sure they can get them fas, give it a bit of time, and the hardcores will settle down, and you will get your turn to do this without needing millions in drops to do it.

    do it only on the weekdays(like i do) and perhaps even try to coordinate with other shells to see whos donating what ahead of time so perhaps you dont waste your drops in a day when you may not make top 3 due to it.


    there are a ton of ways to go about this, the system is rather fair as is, time and effort=reward and unfortunately, more people = more time available to get such a reward