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  1. #611
    Player
    Kiara's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Estellios View Post
    This is how I'm feeling now after doing a few Hamlets and going 3/4 seals with a nice group and reading about the drop rate on THAT stage of the quest. That's probably the part that definitely needs to let you feel some progress. While it might cheapen the effort people have put in so far to make the drop rate 100% and just increase how much mythril you need, I personally would not have any issues with it as the current drop rate is apparently abysmal and I couldn't imagine trying to do it for a whole group of people.
    Hi Estellios,

    But you see, that's just it: You got the Lucky Dice Roll and got 3 Seals in 4 Tries. Congrats (seriously) and I'm happy for you.

    But it's just luck.

    I posted my results last weekend (3 full days & losing sleep) going 0/25 on Primal Seals. ZERO.

    There's a JP Player I've seen at every Hamlet Defense I go to and we ended up in the same PUG last Sunday. I asked them how their Seal collecting was going: 1 Primal Seal for about ~1.5 WEEKS worth of grinding (whenever it was in Stage 2).

    I have a JP friend who runs their own JP LS to do content. As the LS Leader (he lets everyone keep their own drops), he got ZERO Seals last weekend running Hamlet Defense non-stop. And I know another JP friend who got all 9 Seals the week before already (spending far less time) and is doing AV/CC non-stop.

    How is this fine or OK?

    It's great for those that got the Lucky Dice Roll. For everyone else, sorry, it's *not* "OK" or "fine."

    And hearing Sniper and others talk about AV/CC's Relic Item Drop Rate sounds even more depressing.

    Ultimately, if Yoshida-san wants to rely on *some* Luck / RNG, that's his choice and I think it's ~Ok if used sparingly. But too many steps of this Relic Weapon Quest rely on the Random Number Generator (most of it).
    (1)
    Last edited by Kiara; 06-15-2012 at 01:45 AM.

  2. #612
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Enfarious View Post
    I just want content that doesn't deter people by it's very nature(in this case RNG), what we have now leads me to begging/buying people to go with me. They should want to join these things just like even those that weren't building relics/mythics still wanted to go to dyna/nyzul.

    I think that most of us really are after the same things. Sorry if I made it sound otherwise.
    Just my opinion, can't speak for everyone, but RNG is a bigger deterrence from a game than grinding all the time for tokens.
    (0)

  3. #613
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nero View Post
    Of course we could.. the Maindifference between Dynamis and Hamlet is that you had tons of Mobs which could drop the Currency compared to Hamlet where you get 1 Chest. ( i guess i read that somewhere above ). Maybe thats why it looks way worse than Dyna was... but is it really? Dyna was twice a week.. Hamlet you can spam over and over again.
    So tons of mobs in a single ~3 hour span where you know you'll walk away with something(typically 150+ currency and some armor/weapons), or 3 hours to get 1 chance per instance to get 1 drop per group. Yeah Dyna was 1x every 3 days I don't want to see reentries that high, but the system as it is imo of course simply sucks and I would prefer Dyna ~07 to it.

    Personally i dont mind spaming Hamlet, spaming CC/AV, or breaking even more Class-Weapons, but thats just me.

    It was change not long ago, like the Dragon said. It was changed somewhere at Abyssea Release Date.. im not sure exactly about the Date tho.
    It was a year and change ago, I quit shortly after, that it became free and a 24hour reentry, not to mention soloable for currency farming. I said that already, it was 500k for a fairly long time, at least a few years as I can't remember when it was 1mil and started playing in mid04, which is why they allowed the refund when it became free.
    (0)

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  4. #614
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Enfarious View Post
    I just want content that doesn't deter people by it's very nature(in this case RNG), what we have now leads me to begging/buying people to go with me. They should want to join these things just like even those that weren't building relics/mythics still wanted to go to dyna/nyzul.

    I think that most of us really are after the same things. Sorry if I made it sound otherwise.

    I can agree to a point, as I just think more content in general would be nice, but I just don't like the hypocrisy going on, that "all content is equal, just some more than others." Ergo, people advocating for a particular content on the idea of having more choices/options, but won't support something because they may necessarily not be able to access it.

    IMO, it'd be nice to have a bit of everything including long dungeons that take hours to complete, and hey for what it's worth, they could add a progress saver of sorts like Nyzul Isle had for those without the time to sit around all day.
    (0)

  5. #615
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    People are still complaining about seal drop rate??

    4 days, ~50-55 runs, got us about 34 seals.

    67-68k points on about 80% of our runs.

    Drop rate is fine.
    (1)

  6. #616
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Enfarious View Post
    It was a year and change ago, I quit shortly after, that it became free and a 24hour reentry, not to mention soloable for currency farming. I said that already, it was 500k for a fairly long time, at least a few years as I can't remember when it was 1mil and started playing in mid04, which is why they allowed the refund when it became free.
    http://www.playonline.com/pcd/topics...52/detail.html

    There you go.. it was 1 Mil until August of 2008. Just wanted to clarify that, since i also wasnt sure but was sure that it was 1 mil for a long Time.
    (0)

  7. #617
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Nero View Post
    http://www.playonline.com/pcd/topics...52/detail.html

    There you go.. it was 1 Mil until August of 2008. Just wanted to clarify that, since i also wasnt sure but was sure that it was 1 mil for a long Time.
    I thought it was 1 mill until Abyssea... wow, I can't believe I forgot. .-.
    (0)

  8. #618
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nero View Post
    http://www.playonline.com/pcd/topics...52/detail.html

    There you go.. it was 1 Mil until August(Edit:April) of 2008. Just wanted to clarify that, since i also wasnt sure but was sure that it was 1 mil for a long Time.
    MMk it was 500k for 3 years before Abyssea, so everyone was right. I just overestimated by maybe a ~year, it was 500k for awhile long enough for me to have erased the memories of 1mil.

    Wasn't the point still that it was attainable and in measurable amounts as opposed to a luck based system w/ what @most 8 chests in hamlet that drop items that can't be passed/traded/sold, a luck based synth, a luck based double meld, a luck based mat drop same 8 chests that drop but can't be passed traded or sold.

    Yes dyna had RNG, it also placed 500(no I've never counted) mobs for you to attempt that RNG on and each could drop 0~3 singles and 0~1 100(likely fuck no but it did happen). So in the end you could pretty safely say that, assuming you were in a shell that did build weapons for each person in turn and sold only what was needed for lamps. You could say that each run you gained, 50/run @1mil/lamp, and 100/run @500k/lamp. So the math I put out there earlier, aside from my not remembering a 1mil point is right for the 2~3 years prior to dyna reforms. ~100/run x 100 runs with no currency bought. It's 50 weeks, < 1 year. I can also say I don't know anyone that did a straight farm for them until after the reform that made entry free and everyday for, if you knew how, ~300/day in lowman and even solo.
    (0)

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  9. #619
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Enfarious View Post
    MMk it was 500k for 3 years before Abyssea, so everyone was right. I just overestimated by maybe a ~year, it was 500k for awhile long enough for me to have erased the memories of 1mil.
    Nah, I was clearly wrong. ^.^;;

    Wasn't the point still that it was attainable and in measurable amounts as opposed to a luck based system w/ what @most 8 chests in hamlet that drop items that can't be passed/traded/sold, a luck based synth, a luck based double meld, a luck based mat drop same 8 chests that drop but can't be passed traded or sold.

    Yes dyna had RNG, it also placed 500(no I've never counted) mobs for you to attempt that RNG on and each could drop 0~3 singles and 0~1 100(likely fuck no but it did happen). So in the end you could pretty safely say that, assuming you were in a shell that did build weapons for each person in turn and sold only what was needed for lamps. You could say that each run you gained, 50/run @1mil/lamp, and 100/run @500k/lamp. So the math I put out there earlier, aside from my not remembering a 1mil point is right for the 2~3 years prior to dyna reforms. ~100/run x 100 runs with no currency bought. It's 50 weeks, < 1 year. I can also say I don't know anyone that did a straight farm for them until after the reform that made entry free and everyday for, if you knew how, ~300/day in lowman and even solo.
    Yup, exactly!
    (0)

  10. #620
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Enfarious View Post
    I remember 500k,
    Used to be 1 mill.

    Not like that mattered though there were only so many Dynamis shells on the server and you couldn't just get up and enter because the zones were allowed only one party at a time.

    Randomly entering dynamis was a good way to get your group blacklisted on the entire server for screwing up larger shells dynamis scheduels. Hell you would be lucky to get enough currency to make a decent profit especially if you were getting the lower currency on your server. (Odin was all about byne bills being worthless) yet you could hardly buy them because people were hording their cash even if they would never get the relic they were holding on to it for dear life.

    It's not as simple as you make it sounds, it's part of the reason only a litteral handfull of people ever had relic weapons (Obviously until they made it soloable in Abysea lol)

    Then you did have to fight the RNG when you got to your attestations, wich in itself was hard enough to convince even your sponsored shell to do, attestations runs were much less profitable and much harder. You could always tells them to screw themselves and you would find another shell....and then the 100's of others waiting to sponsor a shell would take over for you and you would become one of those 100's waiting for a shell to sponsor again.

    Relic Weapons weren't just currency, they had a ton of other things that limited the average player from getting them. It's a far from perfect system and needs to stop being used as a comparable system for FFXIV relics. While the current Relic system is a bit bunk in areas at least everyone gets a fair chance instead of having to be the lucky (and rediculously rich) guy sponsor a shell.
    (1)

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