331 likes. Go go people!![]()



331 likes. Go go people!![]()



Ok lets imagine SE would go a total hard way.Have to remember most of those people were gathering seals before then and had them ready to go before 1.22b came in. You are right, they should be a hard process and not just anyone should have it. However, the relic process isn't for the hard working, it is for the lucky. The lucky ones get the items required to progress.
I.E.
1. Get 70k in Hamlet ( lets assume this would be a 100% Win, with all possible Points )
For that you get 100% a Seal
2. Use those Seals to Craft a "Special Weapon", HQ mats are needed as well etc.
3. Slay one of the Stronghold bosses with that Weapon.
YOU have to be the one to kill it and the Weapon have to be equipped the whole fight. ( Stats are crappy, since unfinished ).
Reward will be an Item for a Synth.
4. Now you make a Craft with your unfinished weapon and that Item to get Upgrade 1. ( Lets say the whole Process would take 10 Upgrades )
and so on and so on...
I would bet all my Gil that half of the Forum bitch about it. "NO ITS TO HARD".. bla bla. There is no way which everyone will like, there are always people which dont like a certain way.



I doubt it. I don't believe many here complain about the content being difficult. The biggest complaint about the Relic Quest right now is the RNG system. That the process itself is not hard, but the luck factor is the "only" thing making it difficult.Ok lets imagine SE would go a total hard way.
I.E.
1. Get 70k in Hamlet ( lets assume this would be a 100% Win, with all possible Points )
For that you get 100% a Seal
2. Use those Seals to Craft a "Special Weapon", HQ mats are needed as well etc.
3. Slay one of the Stronghold bosses with that Weapon.
YOU have to be the one to kill it and the Weapon have to be equipped the whole fight. ( Stats are crappy, since unfinished ).
Reward will be an Item for a Synth.
4. Now you make a Craft with your unfinished weapon and that Item to get Upgrade 1. ( Lets say the whole Process would take 10 Upgrades )
and so on and so on...
I would bet all my Gil that half of the Forum bitch about it. "NO ITS TO HARD".. bla bla. There is no way which everyone will like, there are always people which dont like a certain way.
In FFXI, you had to gather the currency going through a considered difficult instance and only had access to that specific Dynamis once every three days. You were guaranteed currency for your time assuming you had a good party rolling. And then the last stages of the relic were pretty insane. It was a process that wasn't based off someone's luck, but their hard dedication and work towards it.
People accepted in FFXI that not just anyone can get the relic and it is for the most top notch of players. People would accept this in FFXIV also if done similarly, unfortunately it doesn't. Not a single thing is difficult in FFXIV's process, it is only tedious with the RNG system. Right now, the state of mind in FFXIV is that you can get it if you are lucky, but are you willing to deal with the crappy chances?

I really like the relic system the way it is now. Easier then what it was in say ffxi or some other games... yes there is random luck in getting it! But it shouldn't be just handed to you. Working for something as good as a relic should take time and effort and a bit of luck! Think about when you equip your relic for the first time how much more rewarding it will be knowing it wasn't just given to you. Yeah double melding sucks... but if you really have that much of a issues with it farm up the gil and buy one premade. I'm happy that it doesn't require loads of friends and people farming currency for a small chance that a linkshell will support you. This is easily more obtainable to the casual players and also sets the good/noobs apart. Noobs are gonna be able to kill AV/CC mobs. Think about it getting this weapon means your in the top percentile. Like a rattata :O



People bitched about how hard Crafting is.
People bitched about how hard SP-Progress is.
People bitched about how this Game is not Casual.
People bitched about how hard Garuda is ( still is? ).
People bitched about this and that and everything.. do i have to keep going?
Like i said.. there are always people which dont like a certain way, personally i think the current way is to fast.
FFXI? I have no clue how it is working now. But when i worked on my Relic ( which was like 7 Years ago ), it was also based on a lot of luck. The Currency you needed have to Drop first, and 100's didnt drop very often which you needed at least 12 of to get 3rd Stage. You needed Gil to sponsor a Run and actually a Good LS which were able to beat certain Areas for specific Items you need. ( Most regular LS wouldnt go a different way just to get 1 Items for 1 Person ). I know that since it took a while to get the LS going for Attestation Stuff. At that Point a Relic was about 120.000.000 Mil in total. You got some of the Currency back in the End... but yeah.. it took a lot of Gil and a lot of people and a lot of Time ( Years ) back in the day.
so you are saying you would take a "Rich Boy System", over a "Get Lucky System"?
I hope people know that the new system will most likely be just as grindy as the current, just with consistent rewards rather than RNG rewards.
http://mercsxiv.enjin.com/home



This is how I'm feeling now after doing a few Hamlets and going 3/4 seals with a nice group and reading about the drop rate on THAT stage of the quest. That's probably the part that definitely needs to let you feel some progress. While it might cheapen the effort people have put in so far to make the drop rate 100% and just increase how much mythril you need, I personally would not have any issues with it as the current drop rate is apparently abysmal and I couldn't imagine trying to do it for a whole group of people.
I can't see any implementation that would allow for relic weapons to be rare that wouldn't lead to just as much complaining. If it's something rare, based on a low chance, then people complain about RNG. If it requires grinding some kind of points, an amount that would encourage few to have the item, then everyone would complain it's too grindy. If it requires you beat some nearly impossible boss, then people would complain its too hard/overtuned.
Last edited by BlueMage; 06-14-2012 at 11:17 AM.



Yet which one would you take? I would take grinding over pulling a lever on a slot machine any day.I can't see any implementation that would allow for relic weapons to be rare that wouldn't lead to just as much complaining. If it's something rare, based on a low chance, then people complain about RNG. If it requires grinding some kind of points, an amount that would encourage few to have the item, then everyone would complain it's too grindy. If it requires you beat some nearly impossible boss, then people would complain its too hard/overtuned.
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