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  1. #11
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Masamune1004 View Post
    Spells too.
    By an equivalent of 150 damage in fact (net 131 since the ability adds 19 enmity).
    (0)

  2. #12
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I thought I would respond to all your points at once, even though others have said some of this, just so the feedback is all in one place.

    Quote Originally Posted by Dakre View Post
    I'm curious on what yall think about anything that needs changed on the THM & BLM class/job. I would love to see certain spells and traits reworked or replaced.

    1. Resonance - worthless
    I actually use this quite a lot. It's a very large range increase. Great for starting a combo on approaching mobs early (as in caravan defense). Also could be useful for precision pulling. My favorite use it coupling with Dark Seal and high m.acc gear for a long-range guaranteed enemy naptime.
    Quote Originally Posted by Dakre View Post
    2. Dark Seal - not bad, but i think it could be more useful or reworked to not be wasted on my bar
    It really is a bland skill. I use it when it's up to guarantee Thundara hits on Ifrit or for guaranteed sleeps in other contexts. Might be better if we had low-accuracy spells and it guaranteed a hit rather than just raising m.acc.
    Quote Originally Posted by Dakre View Post
    3. Flare - I like the spell, but PBAoE isn't what I want from this long casting spell.
    I think the short range, by design, requires the BLM to take on some risk to pull off this high-damage spell. The casting time is just a second or two too long though.
    Quote Originally Posted by Dakre View Post
    4. Sleepga - In place of making Flare a ranged AoE, i could see this being closer to PBAoE, but if it were it would need a larger AoE radius IMO.
    There's Blizzara for when you're surrounded and need to run, although without stunning it's not as useful. You can use it as a local AoE by targeting a nearby enemy, but it has use at range too, so why nerf it?
    Quote Originally Posted by Dakre View Post
    5. BLM additional actions - I don't mind Pugilist skills because of the Second Wind skill, but I don't have any use for archer skills.
    Quelling Strike lives on my primary bar next to Excruciate. It's that important. Chameleon is supposedly very nice, but I don't have it so I just have to manage my enmity. Decoy is useful sometimes: dodges magic or ranged like Featherfoot dodges physical, but costs MP instead of giving it.
    Quote Originally Posted by Dakre View Post
    6. Trait order - why have enfeebling magic traits start at lvl 12 and sleep start at 42, i kind of understand it with spells like blizzard, however i don't feel those are as important as sleep and would suggest the order be reworked to help lower level classes better than the lvl 50's
    It's counterintuitive, but as others have said Sleep is affected by m.acc. Blizzard is very useful in some fights, and you want Blizzara to bind when you have to use it. Enfeebling potency is also hard to gear for, so these traits enable a naturally good proc rate on these effects.
    Quote Originally Posted by Dakre View Post
    7. Dark Seal Trait - If Dark Seal gets reworked or replaced, this would obviously either need replaced or possibly reworked depending. I really don't see why you would need it once every minute anyways. If it made it more important like for any spell in the time it lasts, that'd be another thing and wouldn't mind using dark seal more if it lasted long enough.
    Yes. I could see other good effects rather than reducing recast time. The only time I spam Dark Seal is during Ifrit.
    Quote Originally Posted by Dakre View Post
    That's what I would like to see from the skills and traits. I don't have many complaints about it other than that, and wish there was more armor for them sometimes. Like class armor (compared to job armor) or other things that could even be put into quests. I wouldn't mind seeing some class spell quests too. We already have plenty of spells, but who wouldn't mind something like some of the spells they already reworked or replaced. Kind of like poison, shock shield, or even other spells that could be beneficial to a point. With them thinking about more classes/jobs and adding more spells to jobs, I would think adding some optional spells wouldn't be a bad idea to add to the drawing board.

    Course with the more spells the greater the need for better hotbar and hotkey management.
    Funny you should mention better ability UI along with the request for more diverse spells, as both of those are planned for 2.0. We do have Class gear now (Vanya set, Astrolabe), even if it is costly. It would be strange to have ability quests for classes at this point, because jobs specifically have progression-by-quest as something that makes them distinct.

    In any case, thanks for the discussion.
    (2)

  3. #13
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Masamune1004 View Post
    Chameleon and Quelling Strike are quite useful.
    I agree. If anything archer is more useful than pug.
    (0)

  4. #14
    Player
    Dakre's Avatar
    Join Date
    Jun 2012
    Posts
    73
    Character
    Sinthral Darkgal
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by REDace0 View Post
    In any case, thanks for the discussion.
    And thank you, mainly posted thoughts and discussed this in order to get some feedback, which is everywhere but without feedback ideas can't be formed Just opinions until actual ideas come to mind. Just something i'm working on.
    (0)

  5. #15
    Player
    Ephemeral_Nights's Avatar
    Join Date
    Jul 2011
    Posts
    60
    Character
    Ephemeral Nights
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Malix View Post
    I agree. If anything archer is more useful than pug.
    more useful? yeah, i'd agree with you there, but give pug skills some credit. second wind is great to use right after convert or after a primal's 2hr or whatever the heck you wanna call them. it helps the whm a fair bit seeing as they can keep up with the tank and dont have to worry too much about the blms in the party.
    (0)

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