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  1. #1
    Player
    Dakre's Avatar
    Join Date
    Jun 2012
    Posts
    73
    Character
    Sinthral Darkgal
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    Feedback on THM and BLM?

    I'm curious on what yall think about anything that needs changed on the THM & BLM class/job. I would love to see certain spells and traits reworked or replaced.

    1. Resonance - worthless
    2. Dark Seal - not bad, but i think it could be more useful or reworked to not be wasted on my bar
    3. Flare - I like the spell, but PBAoE isn't what I want from this long casting spell.
    4. Sleepga - In place of making Flare a ranged AoE, i could see this being closer to PBAoE, but if it were it would need a larger AoE radius IMO.
    5. BLM additional actions - I don't mind Pugilist skills because of the Second Wind skill, but I don't have any use for archer skills.
    6. Trait order - why have enfeebling magic traits start at lvl 12 and sleep start at 42, i kind of understand it with spells like blizzard, however i don't feel those are as important as sleep and would suggest the order be reworked to help lower level classes better than the lvl 50's
    7. Dark Seal Trait - If Dark Seal gets reworked or replaced, this would obviously either need replaced or possibly reworked depending. I really don't see why you would need it once every minute anyways. If it made it more important like for any spell in the time it lasts, that'd be another thing and wouldn't mind using dark seal more if it lasted long enough.

    That's what I would like to see from the skills and traits. I don't have many complaints about it other than that, and wish there was more armor for them sometimes. Like class armor (compared to job armor) or other things that could even be put into quests. I wouldn't mind seeing some class spell quests too. We already have plenty of spells, but who wouldn't mind something like some of the spells they already reworked or replaced. Kind of like poison, shock shield, or even other spells that could be beneficial to a point. With them thinking about more classes/jobs and adding more spells to jobs, I would think adding some optional spells wouldn't be a bad idea to add to the drawing board.

    Course with the more spells the greater the need for better hotbar and hotkey management.
    (0)

  2. #2
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dakre View Post
    5. BLM additional actions - I don't mind Pugilist skills because of the Second Wind skill, but I don't have any use for archer skills.
    Chameleon and Quelling Strike are quite useful.
    (12)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dakre View Post
    5. BLM additional actions - I don't mind Pugilist skills because of the Second Wind skill, but I don't have any use for archer skills.
    If you're not using Quelling Strike and Chameleon, your tank is going to murder you (they're enmity reducers/enmity dumps)
    (0)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    My opinion on Black Mage/Thaumaturge:

    http://forum.square-enix.com/ffxiv/t...l-Spell-Reform
    (0)

  5. #5
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dakre View Post
    6. Trait order - why have enfeebling magic traits start at lvl 12 and sleep start at 42, i kind of understand it with spells like blizzard, however i don't feel those are as important as sleep and would suggest the order be reworked to help lower level classes better than the lvl 50's
    If I recall correctly, the Enfeebling Potency stats actually only effects the added status riders that piggy back on damage moves, where as sleep runs off of magic accuracy.

    As far as general thoughts. THM is definitely the most boring class to play, even if it's one of the most effective.
    (2)

  6. #6
    Player
    Dakre's Avatar
    Join Date
    Jun 2012
    Posts
    73
    Character
    Sinthral Darkgal
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Icecylee View Post
    If I recall correctly, the Enfeebling Potency stats actually only effects the added status riders that piggy back on damage moves, where as sleep runs off of magic accuracy.

    As far as general thoughts. THM is definitely the most boring class to play, even if it's one of the most effective.
    That's what I was thinking, but figured it had to have some effect to sleep, or it's really not very useful IMO. sure heavy and bind can help, but do we really need those traits for what little use they feel like they get? Kind of like you said, not very fun in that sense. Not a lot of CC spells, but enough to work with solo.

    Also as far as Chameleon and quelling strike goes, that's if you're in a group and require those to reduce enmity. I tend to solo, so what use do i have for them still? I don't say I can't use any archer ability, but i have no use for them. So being limited to those 2 classes including Thaumaturge doesn't exactly ring solo friendly. The Enmity reducers are nice and i wouldn't say get rid of it, but i'm sure there are other ways they can handle the additional actions that allow for better solo play compared to focusing more on group play.

    They focused too much on group play in FF11 and IMO it's not very fun because of that. I would almost go Red Mage if they added it and it included better solo play for a mage.
    (0)

  7. #7
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dakre View Post
    Also as far as Chameleon and quelling strike goes, that's if you're in a group and require those to reduce enmity. I tend to solo, so what use do i have for them still? I don't say I can't use any archer ability, but i have no use for them. So being limited to those 2 classes including Thaumaturge doesn't exactly ring solo friendly. The Enmity reducers are nice and i wouldn't say get rid of it, but i'm sure there are other ways they can handle the additional actions that allow for better solo play compared to focusing more on group play.
    Ummm.... jobs are for group play lol.

    Quote Originally Posted by Dakre View Post
    They focused too much on group play in FF11 and IMO it's not very fun because of that. I would almost go Red Mage if they added it and it included better solo play for a mage.
    It's an MMO, not a single player game. There's gonna be a lot of group play, it comes with the genre.
    (6)

  8. #8
    Player
    Turanga_Leela's Avatar
    Join Date
    Apr 2012
    Posts
    29
    Character
    Big Suze
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Does quelling strike reduce enmity from spells or just WS?
    (0)

  9. #9
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Turanga_Leela View Post
    Does quelling strike reduce enmity from spells or just WS?
    Spells too.
    (0)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dakre View Post
    Also as far as Chameleon and quelling strike goes, that's if you're in a group and require those to reduce enmity. I tend to solo, so what use do i have for them still? I don't say I can't use any archer ability, but i have no use for them. So being limited to those 2 classes including Thaumaturge doesn't exactly ring solo friendly. The Enmity reducers are nice and i wouldn't say get rid of it, but i'm sure there are other ways they can handle the additional actions that allow for better solo play compared to focusing more on group play.
    Aha, and here is the one and only problem. Thing is, Black Mage is specifically designed with working in a team rather than solo. In fact despite whatever the reality is, the design space is that Jobs are better for groups since their weak points can be covered by others and Classes are far more solo-friendly since you can cross-class more skills.

    So yes, you are far better with Thaumaturge (for Cure/Protect/Stoneskin) when soloing, and that is part of the design intent.
    (4)

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