I don't think it would work in this game with the way summons exist. Maybe being able to call one to do a single move and then leave would be fine but go do or watch the R38 mission and you'll see.
I don't think it would work in this game with the way summons exist. Maybe being able to call one to do a single move and then leave would be fine but go do or watch the R38 mission and you'll see.
i wouldnt mind seeing it as a "show up do a move and leave" type ability for the class
Casting Ifrit: Fire
Ifrit: Inferno
and so on, itd be interesting to see how thats approached in the future
My XIVPad: http://xivpads.com?2031148
I want summoner back but this "show up and leave" crap is so pathetic. If you want it to be instant effect why not just give new regular spells to casters. Beleive me summoning an avatar every 10 sec so it can cast its spell would become annoying visually pretty fast for everyone.
Seriously people played SMN in 11 cause they could control the avatar like pets and having a giant like Titan running next to you was cool specially when it was new.
Which would not work with how summons exist in FFXIV. Judging by the Limsa story and the R38 story (and some before that) the Summons are never going to bend to our will. In fact they're using others more than anything. Not going into specifics for sake of spoilers but go watch the story missions if you haven't and want to know.
You do realize that the story does not end there, FF just started, there will be more story coming up one day (expansions/patches). We might (probably) kick Ifrit's sorry ass at some point and make him regret of being a bitch toward us at the R38 mission, and maybe that's when summoner may be introduce.Which would not work with how summons exist in FFXIV. Judging by the Limsa story and the R38 story (and some before that) the Summons are never going to bend to our will. In fact they're using others more than anything. Not going into specifics for sake of spoilers but go watch the story missions if you haven't and want to know.
Although I'm in favor of one-shot summons, I agree that spamming them would be annoying and diminish their uniqueness.I want summoner back but this "show up and leave" crap is so pathetic. If you want it to be instant effect why not just give new regular spells to casters. Beleive me summoning an avatar every 10 sec so it can cast its spell would become annoying visually pretty fast for everyone.
That's why I am in favor of summoning magic as a spell with 30sec+ casting time and cumulative effects:
In addition, avatars/primals could have different attacks depending on class rank, elemental affinity, and how long the summon was cast for. The SMN could stop their spell at an early point for a weaker attack or maintain it longer (costing more MP) for a more powerful attack.SMN begins to summon Shiva. Total casting time = 30 sec
- 0:00: Casting begins and a large spherical field (see: Limsa's opening story) appears. snow begins to fall inside field and ice elemental attacks are enhanced.
- 0:05: A friendly Ice Elemental appears and begins to attack the mob.
- 0:10: Enemies within the field suffer the Frost effect and Paralyze.
- 0:15: A second friendly Ice Elemental appears and begins to attack the mob.
- 0:20: Party members within the field gain Ice Spikes and enBlizzard
- 0:25: A third friendly Ice Elemental appears and begins to attack the mob.
- 0:30: All Party and Mobs within the field are transported to Shiva's realm where Shiva appears and unleashes Diamond Dust. When the sequence is complete, the field and all it's effects end and the game returns to normal.
*Note: The final sequence would be a client-side experience and only be visible to party members within the field, all others would see the 'bubble' frost over and become opaque until the final damage part of the animation on the mob. (that is to say, outsiders won't see either Shiva's realm or Shiva herself). This 'bubble' would last 5 secs or so while the final attack was underway, but the mob within could still be targeted and damaged by other party members during the sequence.
I would make this magic rather fragile so that if the summoner gets hit or moves, the field and its effects immediately end and the spell must be restarted. This would also force tanks to work very hard to keep mobs within the field and yet away from the summoner. Also the summoner's emnity could increase gradually as the spell is being cast, thus making it more difficult to maintain the spell.
It might be easier to just make a simple animation to show what I am talking about. Perhaps if I have time...
Last edited by Zantetsuken; 04-07-2011 at 06:03 AM.
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