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  1. #1
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    I think Summon is a must have for any Final Fantasy game ^,^)b.

    As for it not working with the game now, I think the Team could come up with a really innovative and fun story-line for the Job/Class to work as soon as all the other kinks in the game are fixed.
    (0)

  2. #2
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    Quote Originally Posted by Nyrumi View Post
    I think Summon is a must have for any Final Fantasy game ^,^)b
    Then why wasn't it in FF1 ?
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  3. #3
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    Quote Originally Posted by Galamantyl View Post
    Then why wasn't it in FF1 ?
    Really? That's like asking why Navi wasn't in a Link to the Past ><
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  4. #4
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    Quote Originally Posted by Nyrumi View Post


    Really? That's like asking why Navi wasn't in a Link to the Past ><
    Why wasnt Navi in a Link to the Past?


  5. #5
    Player
    Corrderio's Avatar
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    Mar 2011
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    Corrderio Arseid
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by TheVedis View Post
    Why wasnt Navi in a Link to the Past?

    The more important question is why the annoyign !@#$ was brought back in Phantom Hourglass. Then again at least I didn't hear "Hey! Listen" every other second.

    Also for classes, I wouldn't hold my breath on anything new coming out for a LONG time.
    (0)

  6. #6
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Eisen Marduk
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    Hyperion
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    Pugilist Lv 60
    Quote Originally Posted by Galamantyl View Post
    Then why wasn't it in FF1 ?
    Or FFII

    Or FFX-2

    And yes, there was already a thread about this at least twice.

    The whole concept of summons post-FFX probably wouldn't work as well in FFXIV unless they're making some sort of compensation for it in the newly revamped(for the second time) battle system.

    I agree that I'd rather a return to old-school "single fire" summons, as well as use of other summons such as Quetzacoatl, Siren, and Brothers.

    On the topic of summons, it'd be interesting to see if they'd be willing to incorporate Doom Train or Eden into the storyline in some fashion.

    We obviously also need Gilgamesh in some capacity.

    Yes, this post was brought to you by FFVIII. Shut the hell up about it.
    (0)
    Last edited by Malakhim; 04-06-2011 at 08:54 AM.

  7. #7
    Player
    PikachuLink's Avatar
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    Character
    Zora Zora
    World
    Balmung
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    Arcanist Lv 50
    Also on the topic of single use attack style summons that would be just fine as well like i said i wanna see summoner i DO care how they impliment it but i will say i think this new development team is good enough to think of a good way to bring them in. wether single target attacks while they walk with you like a pet or a cast summon and dissapear style of play. but just so many good summons in FF it would be a shame for them to go to waste. and i would be highly upset.
    (0)

  8. #8
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    Corrderio's Avatar
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    Corrderio Arseid
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Malakhim View Post
    We obviously also need Gilgamesh in some capacity.
    NO! I want him as an instanced fight on the big bridge in Coerthas as a side boss later on in the game >.>
    (0)

  9. #9
    Player
    Malakhim's Avatar
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    Eisen Marduk
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    Hyperion
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    Pugilist Lv 60
    Quote Originally Posted by Corrderio View Post
    NO! I want him as an instanced fight on the big bridge in Coerthas as a side boss later on in the game >.>
    As long as he's voiced by John DiMaggio, I'm good. Personally I'd like to see him as a "top"(bumbled his way up) general for Garlemaid.
    (0)

  10. #10
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    Quote Originally Posted by Corrderio View Post
    The more important question is why the annoyign !@#$ was brought back in Phantom Hourglass. Then again at least I didn't hear "Hey! Listen" every other second.
    My question is why navi needs to be in any Zelda game to begin with? The argument Nyrumi made was that Summoner should be in every FF game, yet was not even in the first FF game to begin with.

    Nobody said navi should be in every Zelda game.

    The insanity stops here.
    (0)

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