Holy crap a high-end synth that uses hard to get mats, whatever shall we do?!
Oh and please make twinthread obtainable via mining.
/end rediculous request


Holy crap a high-end synth that uses hard to get mats, whatever shall we do?!
Oh and please make twinthread obtainable via mining.
/end rediculous request
Last edited by Molly_Millions; 06-12-2012 at 11:27 PM.


Uhn... No... The OP in reality just asking to have another DoL involved than Miner in the Darksteel synths, essentially?
At least that's what I believe the OP is asking for from the general wording, I do not have sufficient DoL levels (just check my sig) to remember off the top of my head if all three DoL are involved in it.


There are mats needed for all of these high-end synths from every DoL class. the OP has no idea what she's talking about.Uhn... No... The OP in reality just asking to have another DoL involved than Miner in the Darksteel synths, essentially?
At least that's what I believe the OP is asking for from the general wording, I do not have sufficient DoL levels (just check my sig) to remember off the top of my head if all three DoL are involved in it.
I've listed every mat involved in all of the synths here.
The problem is that the OP is asking for a change in one specific synth, but did not look at the greater picture. As far as what's needed from DoL/DoH across ALL of the newly added high-end synths, they are very balanced.
Last edited by Molly_Millions; 06-13-2012 at 12:06 AM.


Oh, I see. I was kind of worried for a moment here but I appear to be wrong. Thank youThere are mats needed for all of these high-end synths from every DoL class. the OP has no idea what he's talking about.
I've listed every mat involved in all of the synths here.
The problem is that the OP is asking for a change in one specific synth, but did not look at the greater picture. As far as what's needed from DoL/DoH across ALL of the newly added high-end synths, they are very balanced.

I'm sorry but fishermen got shafted.... they could just as easily add some items that are required from fishing for the recipes...There are mats needed for all of these high-end synths from every DoL class. the OP has no idea what she's talking about.
I've listed every mat involved in all of the synths here.
The problem is that the OP is asking for a change in one specific synth, but did not look at the greater picture. As far as what's needed from DoL/DoH across ALL of the newly added high-end synths, they are very balanced.
The OP was refering to relics, so only the flawless weapon head synths mean anything to the topic; this list you provide also has the mats for the final weapon synths, vanya, gryphonskin, and heavy DS which are all irrelevant.There are mats needed for all of these high-end synths from every DoL class. the OP has no idea what she's talking about.
I've listed every mat involved in all of the synths here.
The problem is that the OP is asking for a change in one specific synth, but did not look at the greater picture. As far as what's needed from DoL/DoH across ALL of the newly added high-end synths, they are very balanced.
Flawless Obelisk: All Mining
Flawless Avenger: All Mining
Flawless Mailbreaker: All Mining
Flawless Rampage: All Mining
Flawless BLM one: All Mining
Flawless Sargna: 66% Mining 33% Botany
Flawless WHM: is the only one that is mixture of Botany/Mining/Alchemy/Mob Drops
Pretty much the OP point is that if you want to make these yourself, you must have mining leveled (or buy overpriced mats off the MW).
Also I think Krausus posted a nice summary list of the items needed but I'd like to mention I think its quicker/more efficient to use NQ Ingots and 2 HQ nuggets for the Flawless Weapon head synths. This gives the weapon head the same chance to HQ as the Ingot does; but requires half the HQ mats.


while this is true, all of the completed weapons need either hypogryph leather or spruce lumber
1 needs leather, the other 6 need spruce lumber
Still irrelevant because the only synth required to make a class weapon is the flawless one. You can complete the final synth with 100 durability remaining and garuntee its success 100%. If you could do it without HQing anything, class weapons would cost 60k gil. NQ Spruce lumber costs 400g on Durandal... theres no need to have a DoL leveled to get that since you don't need the HQ.
Making the final synth into a HQ is also very improbable. It takes 3 times the amount of HQ materials to start at 333 quality, and with it being a L59 synth it is very risky to attempt to get large quality gains. This means you have a high chance of blowing the synth up and only a marginal chance (10-50% depending on luck) of getting a HQ.
Furthermore its not even known yet if HQ double melds are even accepted by the NPC, and its likely they aren't because hey, this is SE programming.
If you happened to HQ one, they sell for roughly 3 times the amount of a NQ... sell the HQ buy 3 NQ's and you'd have a larger chance of the double happening 23% vs 45% (the chance of a 18% meld failing 3 times in a row is 55%, which means getting 1/3 of them to HQ is 45%)
In any means how the Relics are set up, its far more efficient to go for NQ's in nearly every aspect. A lot quicker, a lot less risk, a lot less total materials.
And then back to the point is that the main item, the only one that really matters, is composed of 85% mining materials across all 7 weapons. It doesn't bother me really, but I sympathize with Flower Power and understand her point that they should have possibly been more diverse in the key component to make these weapons.
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