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  1. #1
    Player
    Eard's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Cuth Eard
    World
    Masamune
    Main Class
    Gladiator Lv 60
    just look at all these suggestions..... now i just hope Yoshi-P doesn't suddenly give us "item levels" and daily rep quests. along with the suggestions given by the people here, FF14 will be just another WoW and the metagame for grouping will be for those with relic weapons only, anyone without a relic or x3 meld items will NEVER get a group.


    they already stated that relics are long-term goal/achievements. read: LONG-TERM! its not something to be done in a week!
    (0)

  2. #2
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Eard View Post
    just look at all these suggestions..... now i just hope Yoshi-P doesn't suddenly give us "item levels" and daily rep quests. along with the suggestions given by the people here, FF14 will be just another WoW and the metagame for grouping will be for those with relic weapons only, anyone without a relic or x3 meld items will NEVER get a group.


    they already stated that relics are long-term goal/achievements. read: LONG-TERM! its not something to be done in a week!
    I think your missing the point, at least the point of the OP...

    No ones asking for something easy

    No ones asking for the relic to be handed to them

    What they are asking for is for the game to not capitalize on mundane systems (pRNG in every thing that has to do with end game) that will deter 90% of the people who aren't currently playing for the game. Instead, create a system that is harder, locks you out, or overall has a measurable goal that you can steadily make progress to. With the current system, to me, it looks like blatant luck all the way around. Relics to me were never meant to be a symbol of luck, in XI, or any other game that has a similar mechanic with relic-esque weapons, it was a symbol of dedication to a goal that seemed nearly impossible. With this system I know that I can either get it really early, somewhere in between, or really late and that all depends on luck, that's completely different.

    Give me story worth doing, give me hard goals that make me actually want to play the game, give me content that rewards me if I put in time. Not content that makes me love the game for a day, then hate it the next.
    (5)