Quote Originally Posted by Eard View Post
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they already stated that relics are long-term goal/achievements. read: LONG-TERM! its not something to be done in a week!
Long term should mean long term, not randomly decided amount of time based on how lucky you are or aren't on any given day.


Quote Originally Posted by Delmontyb View Post
You assume that there is all kinds of content and systems for 1.0, when we already know that 1.0 is hard to develop for, and create for, heck, look how long it took them to pull 1.0 around.
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You can't make everyone happy.
The system is present to do what everyone here is talking about. Everyone gets their own chest(primals, new mats from dungeons). Drop rate adjustments, which they obviously set. Tokens 100% from that individual chest, Garuda. None of these are "new" to this game, they just weren't implemented for these weapons. Rather than offer up gauranteed progress with a win they gave us "Step right up step right up and try your luck." Wait that's carnival stuff, "Slot machine" progress, you win you pull the lever maybe you get something.

You can make everyone not pissed. While they may not be happy they will not be disappointed by the blatant flaw in a system.


Quote Originally Posted by Doho View Post
Actually, the only proper token system in place right now would be Garuda, no? Seeing as Kupo Nut Charms/Inferno Totems can be as random/rare as the weapons themselves. Why they haven't made them 100% by now is beyond me.
Yeah what is that about. I'd have 9 Ifrit weapons by now if he actually dropped totems, well dropped them regularly.