Quote Originally Posted by Psion View Post
I'm in favor of a karma system myself: same low drop rates, but for each run you do without getting the drop, the odds of it dropping go up for you. So if it starts out at a 1% drop rate, and you don't get the item that run, the next time you win, it will be a 2% drop rate, and if you fail, a 3% drop rate, and so on, until you get the drop. Then it will reset to its base % rate.

This essentially is a points based system, but it still has a factor of luck. In this case however, there's no such thing as "bad luck" where you can go for thousands of runs without getting what you need: eventually, it WILL hit 100% drop rate and you will get the item.

You can adjust the base drop rate and % it goes up by accordingly, depending on how rare you want the item to be.
i like that
it would be a balance between the OPs suggestions (which could be finished like in a week) and the now system (which takes several month and frustration and envy...)