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  1. #81
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    -- Servers meant to host players from a specific region is one thing.
    -- Servers physically located in a specific region is another thing.
    -- Servers locking new players only from a specific region is yet another thing.

    -- Distance to server is not the only factor in latency/lag, sometimes the actual route makes a difference.
    (This is why NA can sometimes have better access to Japan than EU).


    -- If you move into a new zone and everything draws perfectly fine and you see your character and shadow and can run around happilly then your graphics are good.
    -- If you move into a zone and it takes 30 seconds to see people, then that is network lag.
    -- If you are standing 10 yalm from someone but can't see them after 5 minutes, then that is just bad implementation.

    (I believe those are good ways to diganose where the problem is?)

    -- FFXI seemed to have faster servers (or lower latency) but this is not true. It was just not always noticed until you started hunting NM. Those who hunted NMs will know that the person to hit provoke first was usually the person nearest Japan and its servers. However, it was usually limited to those issues (where a ms makes a difference). In FFXIV the issue seems more pronounced (where it can be off by a second or more).


    -- Finally, I like cookiees. Off to make some. Who wants one?
    (0)

  2. #82
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sasagawa View Post
    Sorry guys


    WOW ruined MMOs!!!!!


    Quote Originally Posted by Jinko View Post
    I've played both CoP pre nerf and WoW heroic raids, and WoW is much much more difficult.

    I'm sorry Sasagawa, but once again i have to Agree with Jinko, i have did all the CoP stuffs prenerf, i don't remember a single hard encounter (well i remember a wipe to mammets lol) , nothing compared to ENTIRE WEEKS wiping for example Yogg Saronn 0 light (insane and fun at same time) Anub Rekhan (very hard but i hated it) , Mimiron, Lich King and i can list a lot more...

    Another funny fact, i used to play a lot FFXI while watching tv lol...
    Many time i tried while playing wow, but it resulted on a big wipe, and scold from the gm :P (another friends of mine) ...

    What i want say with this? That FFXI wasn't a game where skill of the player was required... (and talking by strategy.. where are the strategy that you talk about? It was just some position, kill some add (rarely) , maybe kiting, and standing in the point doing autoattack, autoattack, autoattack > ws ... )
    While in WoW , a very little mistake costs you a wipe and of course even a lag spike of 1-2 second for example... (and yes imho, there the strategy where much more complex than standing in the point and spamming ws... )
    (0)
    Last edited by Dragonheart; 06-12-2012 at 12:33 AM.

  3. #83
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sasagawa View Post
    By the way guys heres how you check your latency to your server

    I only know 2 direct server adresses so here they are

    Durandal - 202.67.51.111
    Ragnarok - 202.67.51.121 or 120 (a bit hazey in memory)

    So you basically ping those

    to run a ping test got to CMD or command prompt in windows.

    Type:

    ping -t 202.67.51.111

    And it should start pinging the address through your router.
    Thanks for the IP. I've previously just pinged various SE sites I know are hosted in Japan to get my numbers, but they were all close to what the Durandal server is at for me anyway, which is 280ms.

    As for regional servers being in Japan, that makes absolutely no sense. People (normally!) don't want regional servers because they have a strong desire to only play with people from their same region, but because they have a strong desire to play with low lag. Keeping regional servers in Japan for everyone would do absolutely nothing, and if that's what they're having in mind, they might as well just forget about it right now. I think (well, hope) the current dev team understands this, and doesn't do something that is really pointless.

    Quote Originally Posted by ESAR View Post
    I'm not though, my ping to japan is 350ms and I'm 10300 ish km away, it's roughly the same distance as most of EU players. Some slightly more, some slightly less.

    Because I'm the same distance away from most of EU (not half the distance like you seem to think), I'm just not understanding why others complain so heavily about the lag.

    I have a pimped out rig with the highest speed internet I can get and I'm right in the city, so I'm not faced with every problem that most are.
    However, even with my internet, if I play on my laptop, I experience lag. I'm not talking framerate lag either, i'm talking serious delay in enemy response and when i get off my chocobo.
    On my laptop I consider the game unplayable for most things, that's why i only use it to craft.

    I've got it pegged as hardware related lag.
    If I had to guess, it's the nvidia gtx 540m.

    But it shouldn't be the distance. Google the distances, Toronto Canada.
    Serious delay between getting on and off chocobos sounds exactly like the kind of issues you would get from your 350ms ping to japan. Basically, you tell the server that you want to get off your chocobo, and the server receives this data 350 ms later. The server then tells your client that you're dismounting your chocobo, and your client receives this data another 350 ms later. Add input lag on your client to all that, and you're easily looking at approximately one second from you want to dismount until you've actually dismounted.

    Of course, dismounting your chocobo is a bit of a trivial problem compared to battle-related issues, which all are affected by the lag in the same way. Maybe you don't care that much about "twitch gameplay", but even relatively slow gameplay is affected by this. If a monster has a 3 second cast time for a spell that you want to get away from, that's normally a pretty big window for you to react, but with the current lag, that 3 second window is in reality cut down to a 2 second window. Even on a slow spell like that, you lose 33% of the reaction window. That could turn a spell from "easy to avoid for most people that don't like twitch-gameplay" into an attack that only the people with the sharpest reflexes can avoid. Now what this really does is letting japanese players have a relaxed game where they have plenty of time to react, while everyone else needs to have their eyes glued to the screen and not even blink even once in fear of missing the start of an action.

    Even in FF11, which I think has a slower gameplay than FF14, there are plenty of instances where I have been hit by attacks that I could have easily avoided if I had half a second more time to react on. I'm looking at you, gaze-attacks. Japanese players would be able to avoid these without even breaking a sweat, simply because they're all sitting at probably less than 80 ms lag.

    It is simply impossible for the current client and server to perform these actions faster than what your lag is, so I'm having trouble believing that you only have this problem on your laptop and not your desktop. Unless your desktop PC is enchanted with magic, making it precognitive, and able to know what the server sends to you before it sends it.

    It's also not just distance alone that impacts lag. It is a combination of the time signals require to travel through the wires, and the time it takes for each network node to route the data to the correct network nodes. Also, the wires going from you and to Japan aren't exactly going in a direct straight line to Japan either, but how much time this steals is hard to figure out without asking all the network operators involved exactly where their wires are dug down.
    (2)
    Last edited by Mirage; 06-12-2012 at 12:40 AM.

  4. #84
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Nice explain Mirage.
    (0)

  5. #85
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Murugan View Post
    They said they might add regional servers, and they did.

    Ragnarok

    Now if you are talking about regional servers located in Europe, or the US. He never said that, and the quote in the OP doesn't imply that at all. It just means an announcement about lag or latency, most likely about how 2.0's server will improve this.
    Well you are just as guilty as they are, you are downplaying what he is hinting at and they are up playing it, I guess we will have to wait and see who is right.
    (0)

  6. #86
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Xenophobia yay..... *sarcasm*
    (0)

  7. #87
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AsterBarnivere View Post
    Xenophobia yay..... *sarcasm*
    I'm just curious about if they implement JP onry servers, how many jp players, will still remain in International ones.
    (0)

  8. #88
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dragonheart View Post
    I'm just curious about if they implement JP onry servers, how many jp players, will still remain in International ones.
    Well new players will opt for their particular region, its not really xenophobia just familiarity, I think starting out most of us would select our own region unless we had specific intentions to meet up with people we previously knew.

    So I expect in 2.0 the new players to congregate on recommended servers and the old players to continue playing on international servers.
    (0)

  9. #89
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    Well new players will opt for their particular region, its not really xenophobia just familiarity, I think starting out most of us would select our own region unless we had specific intentions to meet up with people we previously knew.

    So I expect in 2.0 the new players to congregate on recommended servers and the old players to continue playing on international servers.
    Hmm i will definitively move on local server. New friends will always come, expecially the returning ones .
    (0)

  10. #90
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    i find it kinda funny that everyone was basically soiling their pants when the server merge came with the original method of "ok brand new servers, everyone can choose where to go"
    screams of "oh noes community's and friends ripped apart" (even thou everyone could choose freely)
    it was the biggest shitstorm we had on the forum so far and that says something

    and now we have this thread and suddenly it is A-OK to do the same thing as long as it gives people the illusion they will suddenly play like gods just because of some milliseconds...
    FFXIV is not a "spam skills every second till your fingers bleed MMO", with the improved client and server structure im sure it wont matter at all

    i really don't understand all this hype about latency and milliseconds, i can do any endgame just fine and im from Europe...
    if you always get hit by ifrits cracks now, that wont really change on a regional server
    just my 2 cents here
    (1)

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