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  1. #1
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    If we are talking about just Behests, then I think Behests should be more challenging. Sync everyone to the same level, SP gain is based on Party size and bonuses. So in other words, 16 can attend, but sp gain maximum would be if the teams separated into 2 groups.

    If this is done, there should be enough mobs to support a 16-man behest x2. Twice as many mobs that show up currently.

    Whatever the case may be, I'm more for the Sync being done where everyone is the same rank, preferably the camp rank. Enemy difficulty and SP payout should be higher as well.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Nuru View Post
    If we are talking about just Behests, then I think Behests should be more challenging. Sync everyone to the same level, SP gain is based on Party size and bonuses. So in other words, 16 can attend, but sp gain maximum would be if the teams separated into 2 groups.

    If this is done, there should be enough mobs to support a 16-man behest x2. Twice as many mobs that show up currently.

    Whatever the case may be, I'm more for the Sync being done where everyone is the same rank, preferably the camp rank. Enemy difficulty and SP payout should be higher as well.
    I agree with his. Behests are just way too simple once you have 15 people of different levels. Also, I think the lmobs that appear need to be a sort of "mini-boss." You could even add some lore to them. The mobs that appear at the end currently lack strength and a serious "beware" appearance.
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  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Akumu View Post
    I agree with his. Behests are just way too simple once you have 15 people of different levels. Also, I think the lmobs that appear need to be a sort of "mini-boss." You could even add some lore to them. The mobs that appear at the end currently lack strength and a serious "beware" appearance.
    Well, to be honest, they should be simple with 15 people.

    But, I do agree and would like to see "mini-boss" type battles as the final battle.
    (0)