Can we stay on topic please, instead of turning it into another global vs regional debate thread? There are enough of them out there.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
350 ms ping is 3.5 seconds, 33 ms ping is 1/3 of a second.Honestly, they just can't really.
No matter how they swing it there's always gonna be a slight lag.
Best they can do is take away as much as they can, but for someone like me, the lowest ping to the servers in japan is 350ms or 1/3 a second.
That's not including lag through my ISP, there's, server lag or lag from my PC.
I'm sure though they can make some improvements on what they had though. At the very least trick us into not noticing it as much.
With online games there's always a little guesswork, like shooters, always aim just ever so slightly in front
>_>
3.5 seconds delay on stuff seems right with the way I run out of stuff, still die then slide across others' screens.
Wrong. 3500ms is 3.5 seconds, ms being milliseconds or a 1/1000 seconds. You're probably confusing it for microseconds, which is 1/10 and is written as µs
The delay is higher because the ping only accounts for a single packet reaching the server, it doesn't account for processing times on the server nor for the time a response packet needs to reach you, nor for the fact that usually it needs more than one packet to deliver the data.
>_>
3.5 seconds delay on stuff seems right with the way I run out of stuff, still die then slide across others' screens.
In short, ping is not really reliable for determining your exact latency.
Last edited by Soukyuu; 06-10-2012 at 10:41 PM.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Yeah, there's just no way around network latencies no matter what you do with the server infrastructure, unless you count the geographical location of the server as part of the server infrastructure. Of course ping isn't the only factor in play, but when it takes a quarter second from the server tells me that something happens to I see it, and then another quarter second from I tell the server what I did until it receives that, that's half a second lost in network traffic alone, it is definitely a significant part of the latency issue.
Personally, I seem to be seeing a delay of roughly 750 ms between command input and stuff happening on screen when I have about 250ms ping, which seems right, considering the game probably buffers 2-3 frames or something on the client alone (so-called input lag, approximately 50 ms depending on framerate), a bit of processing done on the server (1-200ms?), and another bit of input lag as the results reach my client again.
Being an european player, I would be satisfied if they just added US east coast servers for us "western" players. My latency to east coast servers is around 100-120 ms, which is less than half as much as it is to Japanese servers (250+ ms). US East seems to me to be a good place to put servers, seeing as it would be likely to give most american and european better latencies than we both have to Japan right now, and at the same time let all the English-capable europeans (most of us, really) play with americans.
For those who complain about not being to play with X region players, all they need to do is to not enforce regional servers, so that people could have alts on whichever servers they want. With the pricing models they seem to be going for in v2, it seems like one character per server, up to 8 in total will be included in the price, making it possible to create characters on 7 other servers without paying more than what the basic service costs.
Last edited by Mirage; 06-10-2012 at 11:51 PM.
On topic, they could just make them "grayed out" unless you're in the correct position for the directional based combos. If the combos "lit up" as an indicator (for now) that'd be pretty nice way to make it less of a guessing game at times as well. I'd like either way really, but an indicator for direction in any shape or form is something of a step in the right direction. (I'd just like to see a simple version before 2.0 since it's extremely annoying for some things)
Graying them out sounds restrictive etc etc but when did the combo system not restrict you? Plus, if you miss a combo you're pretty much screwed for 10s or so as it is on top of 1-1.5k tp poorer.
Last edited by AjoraOak; 06-12-2012 at 06:09 AM.
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