Quote Originally Posted by Aveline View Post
This relic "quest" is absurd.

Not only does it fail to give me any anticipation of an actually challenging journey/epic storyline to get my weapons, it also incredibly imbalances who gets the rewards. For any other "elite" weapon, if they want you to have to pay someone to craft it for you or whatever, fine. But these relic weapons are essentially a part of our AF. That is how they've been marketed to us. And now who gets the profit benefit from this? The crafters who can make the class-specific weapons and the gatherers who are high enough level to go get the material.

A relic/AF piece should not be something that other players make a profit off of. It should be a quest or a series of quests that makes the player feel challenged, immersed in the world and lore, and ultimately fulfilled once they have succeeded in the quest goals. Sitting in Ul'dah praying that my overpriced materia doesn't explode in my face is not fulfilling. Nor is it epic. It's a waste of my time and a cheap filler mission. They should have simply waited until 2.0 to give us relic weapons and actually spent time on a real quest, rather than this farce.
Should be added/quoted in OP, imo.